wined3d: Remove some unneeded source rectangle calculations from BltOverride.
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@ -3817,24 +3817,17 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
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/* Check rects - IWineD3DDevice_Present doesn't handle them */
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while(1)
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{
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RECT mySrcRect;
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TRACE("Looking if a Present can be done...\n");
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/* Source Rectangle must be full surface */
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if( SrcRect ) {
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if(SrcRect->left != 0 || SrcRect->top != 0 ||
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SrcRect->right != Src->currentDesc.Width || SrcRect->bottom != Src->currentDesc.Height) {
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if(src_rect.left != 0 || src_rect.top != 0 ||
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src_rect.right != Src->currentDesc.Width || src_rect.bottom != Src->currentDesc.Height) {
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TRACE("No, Source rectangle doesn't match\n");
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break;
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}
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}
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mySrcRect.left = 0;
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mySrcRect.top = 0;
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mySrcRect.right = Src->currentDesc.Width;
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mySrcRect.bottom = Src->currentDesc.Height;
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/* No stretching may occur */
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if(mySrcRect.right != dst_rect.right - dst_rect.left ||
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mySrcRect.bottom != dst_rect.bottom - dst_rect.top) {
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if(src_rect.right != dst_rect.right - dst_rect.left ||
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src_rect.bottom != dst_rect.bottom - dst_rect.top) {
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TRACE("No, stretching is done\n");
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break;
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}
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