wined3d: Initialize major and minor when filling GL caps.
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@ -409,7 +409,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
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GLint gl_max;
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GLfloat gl_floatv[2];
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Bool test = 0;
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int major, minor;
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int major = 1, minor = 0;
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BOOL return_value = TRUE;
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int i;
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