From c6bf391030d1274a0be9927b5e67ac667ad5b7cb Mon Sep 17 00:00:00 2001 From: Ziqing Hui Date: Wed, 27 Apr 2022 12:24:39 +0800 Subject: [PATCH] include: Add defines for ID2D1EffectContext. Signed-off-by: Ziqing Hui Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- include/d2d1effectauthor.idl | 156 +++++++++++++++++++++++++++++++++++ 1 file changed, 156 insertions(+) diff --git a/include/d2d1effectauthor.idl b/include/d2d1effectauthor.idl index 6838492c498..60cff9cc277 100644 --- a/include/d2d1effectauthor.idl +++ b/include/d2d1effectauthor.idl @@ -32,6 +32,13 @@ typedef enum D2D1_FILTER D2D1_FILTER_FORCE_DWORD = 0xffffffff } D2D1_FILTER; +typedef enum D2D1_FEATURE +{ + D2D1_FEATURE_DOUBLES = 0x0, + D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 0x1, + D2D1_FEATURE_FORCE_DWORD = 0xffffffff +} D2D1_FEATURE; + typedef enum D2D1_CHANNEL_DEPTH { D2D1_CHANNEL_DEPTH_DEFAULT = 0x0, @@ -56,6 +63,13 @@ typedef enum D2D1_VERTEX_OPTIONS D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_VERTEX_OPTIONS; +typedef enum D2D1_VERTEX_USAGE +{ + D2D1_VERTEX_USAGE_STATIC = 0x0, + D2D1_VERTEX_USAGE_DYNAMIC = 0x1, + D2D1_VERTEX_USAGE_FORCE_DWORD = 0xffffffff +} D2D1_VERTEX_USAGE; + typedef enum D2D1_BLEND_OPERATION { D2D1_BLEND_OPERATION_ADD = 0x1, @@ -107,6 +121,42 @@ typedef struct D2D1_BLEND_DESCRIPTION float blendFactor[4]; } D2D1_BLEND_DESCRIPTION; +typedef struct D2D1_RESOURCE_TEXTURE_PROPERTIES +{ + const UINT32 *extents; + UINT32 dimensions; + D2D1_BUFFER_PRECISION bufferPrecision; + D2D1_CHANNEL_DEPTH channelDepth; + D2D1_FILTER filter; + const D2D1_EXTEND_MODE *extendModes; +} D2D1_RESOURCE_TEXTURE_PROPERTIES; + +typedef struct D2D1_INPUT_ELEMENT_DESC +{ + const char *semanticName; + UINT32 semanticIndex; + DXGI_FORMAT format; + UINT32 inputSlot; + UINT32 alignedByteOffset; +} D2D1_INPUT_ELEMENT_DESC; + +typedef struct D2D1_VERTEX_BUFFER_PROPERTIES +{ + UINT32 inputCount; + D2D1_VERTEX_USAGE usage; + const BYTE *data; + UINT32 byteWidth; +} D2D1_VERTEX_BUFFER_PROPERTIES; + +typedef struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES +{ + const BYTE *shaderBufferWithInputSignature; + UINT32 shaderBufferSize; + const D2D1_INPUT_ELEMENT_DESC *inputElements; + UINT32 elementCount; + UINT32 stride; +} D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES; + [ object, uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b), @@ -420,3 +470,109 @@ interface ID2D1BoundsAdjustmentTransform : ID2D1TransformNode [out] D2D1_RECT_L *bounds ); } + +[ + object, + uuid(3d9f916b-27dc-4ad7-b4f1-64945340f563), + local, +] +interface ID2D1EffectContext : IUnknown +{ + void GetDpi( + [out] float *dpi_x, + [out] float *dpi_y + ); + HRESULT CreateEffect( + [in] REFCLSID clsid, + [out] ID2D1Effect **effect + ); + HRESULT GetMaximumSupportedFeatureLevel( + [in] const D3D_FEATURE_LEVEL *levels, + [in] UINT32 level_count, + [out] D3D_FEATURE_LEVEL *max_level + ); + HRESULT CreateTransformNodeFromEffect( + [in] ID2D1Effect *effect, + [out] ID2D1TransformNode **node + ); + HRESULT CreateBlendTransform( + [in] UINT32 num_inputs, + [in] const D2D1_BLEND_DESCRIPTION *description, + [out] ID2D1BlendTransform **transform + ); + HRESULT CreateBorderTransform( + [in] D2D1_EXTEND_MODE mode_x, + [in] D2D1_EXTEND_MODE mode_y, + [out] ID2D1BorderTransform **transform + ); + HRESULT CreateOffsetTransform( + [in] D2D1_POINT_2L offset, + [out] ID2D1OffsetTransform **transform + ); + HRESULT CreateBoundsAdjustmentTransform( + [in] const D2D1_RECT_L *output_rect, + [out] ID2D1BoundsAdjustmentTransform **transform + ); + HRESULT LoadPixelShader( + [in] REFGUID shader_id, + [in] const BYTE *buffer, + [in] UINT32 buffer_size + ); + HRESULT LoadVertexShader( + [in] REFGUID shader_id, + [in] const BYTE *buffer, + [in] UINT32 buffer_size + ); + HRESULT LoadComputeShader( + [in] REFGUID shader_id, + [in] const BYTE *buffer, + [in] UINT32 buffer_size + ); + BOOL IsShaderLoaded( + [in] REFGUID shader_id + ); + HRESULT CreateResourceTexture( + [in, optional] const GUID *id, + [in] const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties, + [in] const BYTE *data, + [in] const UINT32 *strides, + [in] UINT32 data_size, + [out] ID2D1ResourceTexture **texture + ); + HRESULT FindResourceTexture( + [in] const GUID *id, + [out] ID2D1ResourceTexture **texture + ); + HRESULT CreateVertexBuffer( + [in] const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, + [in, optional] const GUID *id, + [in, optional] const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, + [out] ID2D1VertexBuffer **buffer + ); + HRESULT FindVertexBuffer( + [in] const GUID *id, + [out] ID2D1VertexBuffer **buffer + ); + HRESULT CreateColorContext( + [in] D2D1_COLOR_SPACE space, + [in] const BYTE *profile, + [in] UINT32 profile_size, + [out] ID2D1ColorContext **color_context + ); + HRESULT CreateColorContextFromFilename( + [in] const WCHAR *filename, + [out] ID2D1ColorContext **color_context + ); + HRESULT CreateColorContextFromWicColorContext( + [in] IWICColorContext *wic_color_context, + [out] ID2D1ColorContext **color_context + ); + HRESULT CheckFeatureSupport( + [in] D2D1_FEATURE feature, + [out] void *data, + [in] UINT32 data_size + ); + BOOL IsBufferPrecisionSupported( + [in] D2D1_BUFFER_PRECISION precision + ); +}