ntdll/tests: Simplify the RtlRandom test.
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@ -657,46 +657,11 @@ static void test_RtlUniform(void)
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}
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static ULONG my_RtlRandom(PULONG seed)
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{
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static ULONG saved_value[128] =
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{ /* 0 */ 0x4c8bc0aa, 0x4c022957, 0x2232827a, 0x2f1e7626, 0x7f8bdafb, 0x5c37d02a, 0x0ab48f72, 0x2f0c4ffa,
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/* 8 */ 0x290e1954, 0x6b635f23, 0x5d3885c0, 0x74b49ff8, 0x5155fa54, 0x6214ad3f, 0x111e9c29, 0x242a3a09,
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/* 16 */ 0x75932ae1, 0x40ac432e, 0x54f7ba7a, 0x585ccbd5, 0x6df5c727, 0x0374dad1, 0x7112b3f1, 0x735fc311,
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/* 24 */ 0x404331a9, 0x74d97781, 0x64495118, 0x323e04be, 0x5974b425, 0x4862e393, 0x62389c1d, 0x28a68b82,
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/* 32 */ 0x0f95da37, 0x7a50bbc6, 0x09b0091c, 0x22cdb7b4, 0x4faaed26, 0x66417ccd, 0x189e4bfa, 0x1ce4e8dd,
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/* 40 */ 0x5274c742, 0x3bdcf4dc, 0x2d94e907, 0x32eac016, 0x26d33ca3, 0x60415a8a, 0x31f57880, 0x68c8aa52,
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/* 48 */ 0x23eb16da, 0x6204f4a1, 0x373927c1, 0x0d24eb7c, 0x06dd7379, 0x2b3be507, 0x0f9c55b1, 0x2c7925eb,
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/* 56 */ 0x36d67c9a, 0x42f831d9, 0x5e3961cb, 0x65d637a8, 0x24bb3820, 0x4d08e33d, 0x2188754f, 0x147e409e,
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/* 64 */ 0x6a9620a0, 0x62e26657, 0x7bd8ce81, 0x11da0abb, 0x5f9e7b50, 0x23e444b6, 0x25920c78, 0x5fc894f0,
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/* 72 */ 0x5e338cbb, 0x404237fd, 0x1d60f80f, 0x320a1743, 0x76013d2b, 0x070294ee, 0x695e243b, 0x56b177fd,
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/* 80 */ 0x752492e1, 0x6decd52f, 0x125f5219, 0x139d2e78, 0x1898d11e, 0x2f7ee785, 0x4db405d8, 0x1a028a35,
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/* 88 */ 0x63f6f323, 0x1f6d0078, 0x307cfd67, 0x3f32a78a, 0x6980796c, 0x462b3d83, 0x34b639f2, 0x53fce379,
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/* 96 */ 0x74ba50f4, 0x1abc2c4b, 0x5eeaeb8d, 0x335a7a0d, 0x3973dd20, 0x0462d66b, 0x159813ff, 0x1e4643fd,
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/* 104 */ 0x06bc5c62, 0x3115e3fc, 0x09101613, 0x47af2515, 0x4f11ec54, 0x78b99911, 0x3db8dd44, 0x1ec10b9b,
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/* 112 */ 0x5b5506ca, 0x773ce092, 0x567be81a, 0x5475b975, 0x7a2cde1a, 0x494536f5, 0x34737bb4, 0x76d9750b,
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/* 120 */ 0x2a1f6232, 0x2e49644d, 0x7dddcbe7, 0x500cebdb, 0x619dab9e, 0x48c626fe, 0x1cda3193, 0x52dabe9d };
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ULONG rand;
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int pos;
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ULONG result;
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rand = (*seed * 0x7fffffed + 0x7fffffc3) % 0x7fffffff;
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*seed = (rand * 0x7fffffed + 0x7fffffc3) % 0x7fffffff;
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pos = *seed & 0x7f;
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result = saved_value[pos];
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saved_value[pos] = rand;
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return(result);
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}
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static void test_RtlRandom(void)
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{
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ULONGLONG num;
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int i, j;
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ULONG seed;
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ULONG seed_bak;
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ULONG seed_expected;
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ULONG result;
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ULONG result_expected;
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ULONG res[512];
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if (!pRtlRandom)
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{
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@ -704,185 +669,14 @@ static void test_RtlRandom(void)
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return;
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}
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/*
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* Unlike RtlUniform, RtlRandom is not documented. We guess that for
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* RtlRandom D.H. Lehmer's 1948 algorithm is used like stated in
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* the documentation of the RtlUniform function. This algorithm is:
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*
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* seed = (seed * const_1 + const_2) % const_3;
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*
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* According to the RtlUniform documentation the random number is
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* distributed over [0..MAXLONG], but in reality it is distributed
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* over [0..MAXLONG-1]. Therefore const_3 might be MAXLONG + 1 or
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* MAXLONG:
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*
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* seed = (seed * const_1 + const_2) % (MAXLONG + 1);
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*
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* or
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*
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* seed = (seed * const_1 + const_2) % MAXLONG;
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*
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* To find out const_2 we just call RtlRandom with seed set to 0:
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*/
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seed = 0;
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result_expected = 0x320a1743;
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seed_expected =0x44b;
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result = pRtlRandom(&seed);
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/*
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* Windows Vista uses different algorithms, so skip the rest of the tests
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* until that is figured out. Trace output for the failures is about 10.5 MB!
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*/
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if (seed == 0x3fc) {
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skip("Most likely running on Windows Vista which uses a different algorithm\n");
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return;
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for (i = 0; i < sizeof(res) / sizeof(res[0]); i++)
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{
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res[i] = pRtlRandom(&seed);
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ok(seed != res[i], "%i: seed is same as res %x\n", i, seed);
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for (j = 0; j < i; j++)
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ok(res[i] != res[j], "res[%i] (%x) is same as res[%i] (%x)\n", j, res[j], i, res[i]);
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}
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ok(result == result_expected,
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"pRtlRandom(&seed (seed == 0)) returns %x, expected %x\n",
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result, result_expected);
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ok(seed == seed_expected,
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"pRtlRandom(&seed (seed == 0)) sets seed to %x, expected %x\n",
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seed, seed_expected);
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/*
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* Seed is not equal to result as with RtlUniform. To see more we
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* call RtlRandom again with seed set to 0:
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*/
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seed = 0;
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result_expected = 0x7fffffc3;
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seed_expected =0x44b;
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result = pRtlRandom(&seed);
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ok(result == result_expected,
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"RtlRandom(&seed (seed == 0)) returns %x, expected %x\n",
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result, result_expected);
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ok(seed == seed_expected,
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"RtlRandom(&seed (seed == 0)) sets seed to %x, expected %x\n",
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seed, seed_expected);
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/*
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* Seed is set to the same value as before but the result is different.
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* To see more we call RtlRandom again with seed set to 0:
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*/
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seed = 0;
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result_expected = 0x7fffffc3;
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seed_expected =0x44b;
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result = pRtlRandom(&seed);
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ok(result == result_expected,
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"RtlRandom(&seed (seed == 0)) returns %x, expected %x\n",
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result, result_expected);
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ok(seed == seed_expected,
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"RtlRandom(&seed (seed == 0)) sets seed to %x, expected %x\n",
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seed, seed_expected);
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/*
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* Seed is again set to the same value as before. This time we also
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* have the same result as before. Interestingly the value of the
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* result is 0x7fffffc3 which is the same value used in RtlUniform
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* as const_2. If we do
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*
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* seed = 0;
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* result = RtlUniform(&seed);
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*
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* we get the same result (0x7fffffc3) as with
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*
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* seed = 0;
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* RtlRandom(&seed);
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* seed = 0;
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* result = RtlRandom(&seed);
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*
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* And there is another interesting thing. If we do
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*
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* seed = 0;
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* RtlUniform(&seed);
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* RtlUniform(&seed);
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*
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* seed is set to the value 0x44b which ist the same value that
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*
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* seed = 0;
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* RtlRandom(&seed);
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*
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* assigns to seed. Putting these two findings together leads to
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* the conclusion that RtlRandom saves the value in some variable,
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* like in the following algorithm:
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*
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* result = saved_value;
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* saved_value = RtlUniform(&seed);
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* RtlUniform(&seed);
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* return(result);
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*
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* Now we do further tests with seed set to 1:
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*/
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seed = 1;
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result_expected = 0x7a50bbc6;
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seed_expected =0x5a1;
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result = pRtlRandom(&seed);
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ok(result == result_expected,
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"RtlRandom(&seed (seed == 1)) returns %x, expected %x\n",
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result, result_expected);
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ok(seed == seed_expected,
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"RtlRandom(&seed (seed == 1)) sets seed to %x, expected %x\n",
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seed, seed_expected);
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/*
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* If there is just one saved_value the result now would be
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* 0x7fffffc3. From this test we can see that there is more than
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* one saved_value, like with this algorithm:
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*
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* result = saved_value[pos];
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* saved_value[pos] = RtlUniform(&seed);
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* RtlUniform(&seed);
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* return(result);
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*
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* But how is the value of pos determined? The calls to RtlUniform
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* create a sequence of random numbers. Every second random number
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* is put into the saved_value array and is used in some later call
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* of RtlRandom as result. The only reasonable source to determine
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* pos are the random numbers generated by RtlUniform which are not
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* put into the saved_value array. This are the values of seed
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* between the two calls of RtlUniform as in this algorithm:
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*
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* rand = RtlUniform(&seed);
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* RtlUniform(&seed);
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* pos = position(seed);
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* result = saved_value[pos];
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* saved_value[pos] = rand;
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* return(result);
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*
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* What remains to be determined is: The size of the saved_value array,
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* the initial values of the saved_value array and the function
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* position(seed). These tests are not shown here.
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* The result of these tests is: The size of the saved_value array
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* is 128, the initial values can be seen in the my_RtlRandom
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* function and the position(seed) function is (seed & 0x7f).
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*
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* For a full test of RtlRandom use one of the following loop heads:
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*
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* for (num = 0; num <= 0xffffffff; num++) {
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* seed = num;
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* ...
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*
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* seed = 0;
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* for (num = 0; num <= 0xffffffff; num++) {
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* ...
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*/
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seed = 0;
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for (num = 0; num <= 100000; num++) {
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seed_bak = seed;
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seed_expected = seed;
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result_expected = my_RtlRandom(&seed_expected);
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/* The following corrections are necessary because the */
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/* previous tests changed the saved_value array */
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if (num == 0) {
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result_expected = 0x7fffffc3;
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} else if (num == 81) {
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result_expected = 0x7fffffb1;
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} /* if */
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result = pRtlRandom(&seed);
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ok(result == result_expected,
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"test: 0x%x%08x RtlRandom(&seed (seed == %x)) returns %x, expected %x\n",
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(DWORD)(num >> 32), (DWORD)num, seed_bak, result, result_expected);
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ok(seed == seed_expected,
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"test: 0x%x%08x RtlRandom(&seed (seed == %x)) sets seed to %x, expected %x\n",
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(DWORD)(num >> 32), (DWORD)num, seed_bak, result, seed_expected);
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} /* for */
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}
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