d3dx8: Do not cast NULL.
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@ -39,7 +39,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl));
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if (NULL == object) {
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*ppBuffer = (LPD3DXBUFFER)NULL;
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*ppBuffer = NULL;
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return E_OUTOFMEMORY;
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}
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object->lpVtbl = &D3DXBuffer_Vtbl;
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@ -48,7 +48,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
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object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes);
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if (NULL == object->buffer) {
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HeapFree(GetProcessHeap(), 0, object);
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*ppBuffer = (LPD3DXBUFFER)NULL;
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*ppBuffer = NULL;
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return E_OUTOFMEMORY;
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}
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*ppBuffer = (LPD3DXBUFFER)object;
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