ddraw: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -60,8 +60,7 @@ struct FvfToDecl
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#define DDRAW_STRIDE_ALIGNMENT 8
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#define DDRAW_STRIDE_ALIGNMENT 8
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#define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
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#define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
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| WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
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| WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER)
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| WINED3D_SRGB_READ_WRITE_CONTROL)
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enum ddraw_device_state
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enum ddraw_device_state
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{
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{
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