ddraw: Get rid of redundant call to wined3d_stateblock_capture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -933,7 +933,6 @@ static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
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goto done;
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goto done;
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}
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}
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wined3d_stateblock_capture(stateblock);
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rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
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rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
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/* Rendering to ddraw->wined3d_frontbuffer. */
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/* Rendering to ddraw->wined3d_frontbuffer. */
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if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
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if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
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