From c697bdc3a15e8dad13c4cd58d52ce6891bc3e999 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 2 Apr 2009 10:40:59 +0200 Subject: [PATCH] wined3d: Remove some code that doesn't make a whole lot of sense. The "instr" parameter to shader_glsl_gen_modifier() is actually a source parameter, so comparing against WINED3DSIO_TEXKILL is just silly. --- dlls/wined3d/glsl_shader.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ae9aa7fde4e..7b7a7b3d804 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -941,9 +941,6 @@ static void shader_glsl_gen_modifier ( char *out_str) { out_str[0] = 0; - - if (instr == WINED3DSIO_TEXKILL) - return; switch (instr & WINED3DSP_SRCMOD_MASK) { case WINED3DSPSM_DZ: /* Need to handle this in the instructions itself (texld & texcrd). */