diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 5f96cc33d6b..6fe7c8bc952 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -17319,7 +17319,7 @@ static void add_dirty_rect_test(void) IDirect3DTexture9 *tex_dst1, *tex_dst2, *tex_src_red, *tex_src_green, *tex_managed, *tex_dynamic; IDirect3DSurface9 *surface_dst2, *surface_src_green, *surface_src_red, - *surface_managed, *surface_dynamic; + *surface_managed0, *surface_managed1, *surface_dynamic; IDirect3DDevice9 *device; IDirect3D9 *d3d; unsigned int i; @@ -17353,7 +17353,7 @@ static void add_dirty_rect_test(void) hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &tex_src_green, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8, + hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 2, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &tex_managed, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DYNAMIC, @@ -17366,7 +17366,9 @@ static void add_dirty_rect_test(void) ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); hr = IDirect3DTexture9_GetSurfaceLevel(tex_src_red, 0, &surface_src_red); ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); - hr = IDirect3DTexture9_GetSurfaceLevel(tex_managed, 0, &surface_managed); + hr = IDirect3DTexture9_GetSurfaceLevel(tex_managed, 0, &surface_managed0); + ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); + hr = IDirect3DTexture9_GetSurfaceLevel(tex_managed, 1, &surface_managed1); ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); hr = IDirect3DTexture9_GetSurfaceLevel(tex_dynamic, 0, &surface_dynamic); ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); @@ -17380,6 +17382,8 @@ static void add_dirty_rect_test(void) ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT); + ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green, (IDirect3DBaseTexture9 *)tex_dst1); @@ -17563,7 +17567,8 @@ static void add_dirty_rect_test(void) ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); /* Tests with managed textures. */ - fill_surface(surface_managed, 0x00ff0000, 0); + fill_surface(surface_managed0, 0x00ff0000, 0); + fill_surface(surface_managed1, 0x00ff0000, 0); hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex_managed); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); add_dirty_rect_test_draw(device); @@ -17572,15 +17577,30 @@ static void add_dirty_rect_test(void) "Expected color 0x00ff0000, got 0x%08x.\n", color); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1); + ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); + add_dirty_rect_test_draw(device); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); /* Managed textures also honor D3DLOCK_NO_DIRTY_UPDATE. */ - fill_surface(surface_managed, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE); + fill_surface(surface_managed0, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE); + fill_surface(surface_managed1, 0x000000ff, D3DLOCK_NO_DIRTY_UPDATE); add_dirty_rect_test_draw(device); color = getPixelColor(device, 320, 240); ok(color_match(color, 0x00ff0000, 1), "Expected color 0x00ff0000, got 0x%08x.\n", color); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0); + ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); + add_dirty_rect_test_draw(device); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); /* AddDirtyRect uploads the new contents. * Side note, not tested in the test: Partial surface updates work, and two separate @@ -17594,15 +17614,29 @@ static void add_dirty_rect_test(void) "Expected color 0x0000ff00, got 0x%08x.\n", color); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1); + ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); + add_dirty_rect_test_draw(device); + color = getPixelColor(device, 320, 240); + todo_wine ok(color_match(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); /* So does EvictManagedResources. */ - fill_surface(surface_managed, 0x000000ff, D3DLOCK_NO_DIRTY_UPDATE); + fill_surface(surface_managed0, 0x00ffff00, D3DLOCK_NO_DIRTY_UPDATE); + fill_surface(surface_managed1, 0x00ff00ff, D3DLOCK_NO_DIRTY_UPDATE); hr = IDirect3DDevice9_EvictManagedResources(device); ok(SUCCEEDED(hr), "Failed to evict managed resources, hr %#x.\n", hr); add_dirty_rect_test_draw(device); color = getPixelColor(device, 320, 240); - ok(color_match(color, 0x000000ff, 1), - "Expected color 0x000000ff, got 0x%08x.\n", color); + ok(color_match(color, 0x00ff00ff, 1), "Got unexpected color 0x%08x.\n", color); + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0); + ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); + add_dirty_rect_test_draw(device); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x00ffff00, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); @@ -17645,7 +17679,8 @@ static void add_dirty_rect_test(void) hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); IDirect3DSurface9_Release(surface_dst2); - IDirect3DSurface9_Release(surface_managed); + IDirect3DSurface9_Release(surface_managed1); + IDirect3DSurface9_Release(surface_managed0); IDirect3DSurface9_Release(surface_src_red); IDirect3DSurface9_Release(surface_src_green); IDirect3DSurface9_Release(surface_dynamic);