d2d1: Add the ID2D1RenderTarget interface.
This commit is contained in:
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351
include/d2d1.idl
351
include/d2d1.idl
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@ -19,10 +19,23 @@
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import "unknwn.idl";
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import "dcommon.h";
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import "d2dbasetypes.h";
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import "d3d10_1.idl";
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cpp_quote("#ifdef WINE_NO_UNICODE_MACROS")
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cpp_quote("#undef DrawText")
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cpp_quote("#endif")
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interface ID2D1Factory;
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interface ID2D1RenderTarget;
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interface ID2D1BitmapRenderTarget;
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interface ID2D1Geometry;
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interface ID2D1Brush;
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interface IDWriteRenderingParams;
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interface IDWriteTextFormat;
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interface IDWriteTextLayout;
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interface IWICBitmapSource;
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typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
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typedef D2D_POINT_2F D2D1_POINT_2F;
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typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
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@ -198,6 +211,60 @@ typedef enum D2D1_GAMMA
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D2D1_GAMMA_FORCE_DWORD = 0xffffffff,
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} D2D1_GAMMA;
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typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS
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{
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D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
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D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001,
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D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff,
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} D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS;
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typedef enum D2D1_OPACITY_MASK_CONTENT
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{
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D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
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D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
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D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2,
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D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff,
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} D2D1_OPACITY_MASK_CONTENT;
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typedef enum D2D1_DRAW_TEXT_OPTIONS
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{
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D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
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D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
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D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000,
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D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff,
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} D2D1_DRAW_TEXT_OPTIONS;
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typedef enum D2D1_LAYER_OPTIONS
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{
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D2D1_LAYER_OPTIONS_NONE = 0x00000000,
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D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001,
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D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff,
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} D2D1_LAYER_OPTIONS;
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typedef enum D2D1_RENDER_TARGET_TYPE
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{
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D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
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D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
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D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
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D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff,
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} D2D1_RENDER_TARGET_TYPE;
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typedef enum D2D1_RENDER_TARGET_USAGE
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{
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D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
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D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
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D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
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D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff,
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} D2D1_RENDER_TARGET_USAGE;
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typedef enum D2D1_FEATURE_LEVEL
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{
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D2D1_FEATURE_LEVEL_DEFAULT = 0,
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D2D1_FEATURE_LEVEL_9 = D3D_FEATURE_LEVEL_9_1,
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D2D1_FEATURE_LEVEL_10 = D3D_FEATURE_LEVEL_10_0,
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D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff,
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} D2D1_FEATURE_LEVEL;
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typedef struct D2D1_BEZIER_SEGMENT
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{
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D2D1_POINT_2F point1;
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@ -261,6 +328,61 @@ typedef struct D2D1_GRADIENT_STOP
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D2D1_COLOR_F color;
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} D2D1_GRADIENT_STOP;
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typedef struct D2D1_BITMAP_PROPERTIES
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{
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D2D1_PIXEL_FORMAT pixelFormat;
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float dpiX;
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float dpiY;
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} D2D1_BITMAP_PROPERTIES;
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typedef struct D2D1_BITMAP_BRUSH_PROPERTIES
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{
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D2D1_EXTEND_MODE extendModeX;
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D2D1_EXTEND_MODE extendModeY;
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D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
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} D2D1_BITMAP_BRUSH_PROPERTIES;
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typedef struct D2D1_BRUSH_PROPERTIES
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{
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float opacity;
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D2D1_MATRIX_3X2_F transform;
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} D2D1_BRUSH_PROPERTIES;
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typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
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{
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D2D1_POINT_2F startPoint;
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D2D1_POINT_2F endPoint;
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} D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES;
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typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
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{
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D2D1_POINT_2F center;
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D2D1_POINT_2F gradientOriginOffset;
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float radiusX;
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float radiusY;
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} D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES;
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typedef struct D2D1_LAYER_PARAMETERS
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{
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D2D1_RECT_F contentBounds;
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ID2D1Geometry *geometricMask;
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D2D1_ANTIALIAS_MODE maskAntialiasMode;
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D2D1_MATRIX_3X2_F maskTransform;
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float opacity;
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ID2D1Brush *opacityBrush;
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D2D1_LAYER_OPTIONS layerOptions;
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} D2D1_LAYER_PARAMETERS;
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typedef struct D2D1_RENDER_TARGET_PROPERTIES
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{
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D2D1_RENDER_TARGET_TYPE type;
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D2D1_PIXEL_FORMAT pixelFormat;
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float dpiX;
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float dpiY;
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D2D1_RENDER_TARGET_USAGE usage;
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D2D1_FEATURE_LEVEL minLevel;
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} D2D1_RENDER_TARGET_PROPERTIES;
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[
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local,
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object,
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@ -729,5 +851,234 @@ interface ID2D1Mesh : ID2D1Resource
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);
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}
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[
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local,
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object,
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uuid(2cd90694-12e2-11dc-9fed-001143a055f9)
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]
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interface ID2D1RenderTarget : ID2D1Resource
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{
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HRESULT CreateBitmap(
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[in] D2D1_SIZE_U size,
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[in] const void *src_data,
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[in] UINT32 pitch,
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[in] const D2D1_BITMAP_PROPERTIES *desc,
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[out] ID2D1Bitmap **bitmap
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);
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HRESULT CreateBitmapFromWicBitmap(
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[in] IWICBitmapSource *bitmap_source,
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[in] const D2D1_BITMAP_PROPERTIES *desc,
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[out] ID2D1Bitmap **bitmap
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);
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HRESULT CreateSharedBitmap(
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[in] REFIID iid,
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[in, out] void *data,
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[in] const D2D1_BITMAP_PROPERTIES *desc,
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[out] ID2D1Bitmap **bitmap
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);
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HRESULT CreateBitmapBrush(
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[in] ID2D1Bitmap *bitmap,
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[in] const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
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[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
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[out] ID2D1BitmapBrush **brush
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);
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HRESULT CreateSolidColorBrush(
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[in] const D2D1_COLOR_F *color,
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[in] const D2D1_BRUSH_PROPERTIES *desc,
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[out] ID2D1SolidColorBrush **brush
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);
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HRESULT CreateGradientStopCollection(
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[in, size_is(stop_count)] const D2D1_GRADIENT_STOP *stops,
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[in] UINT32 stop_count,
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[in] D2D1_GAMMA gamma,
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[in] D2D1_EXTEND_MODE extend_mode,
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[out] ID2D1GradientStopCollection **gradient
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);
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HRESULT CreateLinearGradientBrush(
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[in] const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc,
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[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
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[in] ID2D1GradientStopCollection *gradient,
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[out] ID2D1LinearGradientBrush **brush
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);
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HRESULT CreateRadialGradientBrush(
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[in] const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc,
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[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
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[in] ID2D1GradientStopCollection *gradient,
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[out] ID2D1RadialGradientBrush **brush
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);
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HRESULT CreateCompatibleRenderTarget(
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[in] const D2D1_SIZE_F *size,
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[in] const D2D1_SIZE_U *pixel_size,
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[in] const D2D1_PIXEL_FORMAT *format,
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[in] D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
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[out] ID2D1BitmapRenderTarget **render_target
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);
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HRESULT CreateLayer(
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[in] const D2D1_SIZE_F *size,
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[out] ID2D1Layer **layer
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);
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HRESULT CreateMesh(
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[out] ID2D1Mesh **mesh
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);
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void DrawLine(
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[in] D2D1_POINT_2F p0,
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[in] D2D1_POINT_2F p1,
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[in] ID2D1Brush *brush,
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[in] float stroke_width,
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[in] ID2D1StrokeStyle *stroke_style
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);
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void DrawRectangle(
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[in] const D2D1_RECT_F *rect,
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[in] ID2D1Brush *brush,
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[in] float stroke_width,
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[in] ID2D1StrokeStyle *stroke_style
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);
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void FillRectangle(
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[in] const D2D1_RECT_F *rect,
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[in] ID2D1Brush *brush
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);
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void DrawRoundedRectangle(
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[in] const D2D1_ROUNDED_RECT *rect,
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[in] ID2D1Brush *brush,
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[in] float stroke_width,
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[in] ID2D1StrokeStyle *stroke_style
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);
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void FillRoundedRectangle(
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[in] const D2D1_ROUNDED_RECT *rect,
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[in] ID2D1Brush *brush
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);
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void DrawEllipse(
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[in] const D2D1_ELLIPSE *ellipse,
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[in] ID2D1Brush *brush,
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[in] float stroke_width,
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[in] ID2D1StrokeStyle *stroke_style
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);
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void FillEllipse(
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[in] const D2D1_ELLIPSE *ellipse,
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[in] ID2D1Brush *brush
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);
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void DrawGeometry(
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[in] ID2D1Geometry *geometry,
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[in] ID2D1Brush *brush,
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[in] float stroke_width,
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[in] ID2D1StrokeStyle *stroke_style
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);
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void FillGeometry(
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[in] ID2D1Geometry *geometry,
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[in] ID2D1Brush *brush,
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[in] ID2D1Brush *opacity_brush
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);
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void FillMesh(
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[in] ID2D1Mesh *mesh,
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[in] ID2D1Brush *brush
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);
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void FillOpacityMask(
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[in] ID2D1Bitmap *mask,
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[in] ID2D1Brush *brush,
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[in] D2D1_OPACITY_MASK_CONTENT content,
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[in] const D2D1_RECT_F *dst_rect,
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[in] const D2D1_RECT_F *src_rect
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);
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void DrawBitmap(
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[in] ID2D1Bitmap *bitmap,
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[in] const D2D1_RECT_F *dst_rect,
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[in] float opacity,
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[in] D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode,
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[in] const D2D1_RECT_F *src_rect
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);
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void DrawText(
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[in, size_is(string_len)] const WCHAR *string,
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[in] UINT32 string_len,
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[in] IDWriteTextFormat *text_format,
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[in] const D2D1_RECT_F *layout_rect,
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[in] ID2D1Brush *brush,
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[in] D2D1_DRAW_TEXT_OPTIONS options,
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[in] DWRITE_MEASURING_MODE measuring_mode
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);
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void DrawTextLayout(
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[in] D2D1_POINT_2F origin,
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[in] IDWriteTextLayout *layout,
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[in] ID2D1Brush *brush,
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[in] D2D1_DRAW_TEXT_OPTIONS options
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);
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void DrawGlyphRun(
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[in] D2D1_POINT_2F baseline_origin,
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[in] const DWRITE_GLYPH_RUN *glyph_run,
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[in] ID2D1Brush *brush,
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[in] DWRITE_MEASURING_MODE measuring_mode
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);
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void SetTransform(
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[in] const D2D1_MATRIX_3X2_F *transform
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);
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void GetTransform(
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[out] D2D1_MATRIX_3X2_F *transform
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);
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void SetAntialiasMode(
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[in] D2D1_ANTIALIAS_MODE antialias_mode
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);
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D2D1_ANTIALIAS_MODE GetAntialiasMode();
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void SetTextAntialiasMode(
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[in] D2D1_TEXT_ANTIALIAS_MODE antialias_mode
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);
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D2D1_TEXT_ANTIALIAS_MODE GetTextAntialiasMode();
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void SetTextRenderingParams(
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[in] IDWriteRenderingParams *text_rendering_params
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);
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void GetTextRenderingParams(
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[out] IDWriteRenderingParams **text_rendering_params
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);
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void SetTags(
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[in] D2D1_TAG tag1,
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[in] D2D1_TAG tag2
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);
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void GetTags(
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[out] D2D1_TAG *tag1,
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[out] D2D1_TAG *tag2
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);
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void PushLayer(
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[in] const D2D1_LAYER_PARAMETERS *layer_parameters,
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[in] ID2D1Layer *layer
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);
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void PopLayer();
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HRESULT Flush(
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[out] D2D1_TAG *tag1,
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[out] D2D1_TAG *tag2
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);
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void SaveDrawingState(
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[in, out] ID2D1DrawingStateBlock *state_block
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);
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void RestoreDrawingState(
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[in] ID2D1DrawingStateBlock *state_block
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);
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void PushAxisAlignedClip(
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[in] const D2D1_RECT_F *clip_rect,
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[in] D2D1_ANTIALIAS_MODE antialias_mode
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);
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void PopAxisAlignedClip();
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void Clear(
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[in] const D2D1_COLOR_F *color
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);
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void BeginDraw();
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HRESULT EndDraw(
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[out] D2D1_TAG *tag1,
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[out] D2D1_TAG *tag2
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);
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D2D1_PIXEL_FORMAT GetPixelFormat();
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void SetDpi(
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[in] float dpi_x,
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[in] float dpi_y
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);
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void GetDpi(
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[out] float *dpi_x,
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[out] float *dpi_y
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);
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D2D1_SIZE_F GetSize();
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D2D1_SIZE_U GetPixelSize();
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UINT32 GetMaximumBitmapSize();
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BOOL IsSupported(
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[in] const D2D1_RENDER_TARGET_PROPERTIES *desc
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);
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}
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[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
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const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
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