d2d1: Add the ID2D1RenderTarget interface.

This commit is contained in:
Henri Verbeet 2014-05-16 12:45:55 +02:00 committed by Alexandre Julliard
parent ff41311285
commit c68a8f3415
1 changed files with 351 additions and 0 deletions

View File

@ -19,10 +19,23 @@
import "unknwn.idl";
import "dcommon.h";
import "d2dbasetypes.h";
import "d3d10_1.idl";
cpp_quote("#ifdef WINE_NO_UNICODE_MACROS")
cpp_quote("#undef DrawText")
cpp_quote("#endif")
interface ID2D1Factory;
interface ID2D1RenderTarget;
interface ID2D1BitmapRenderTarget;
interface ID2D1Geometry;
interface ID2D1Brush;
interface IDWriteRenderingParams;
interface IDWriteTextFormat;
interface IDWriteTextLayout;
interface IWICBitmapSource;
typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
typedef D2D_POINT_2F D2D1_POINT_2F;
typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
@ -198,6 +211,60 @@ typedef enum D2D1_GAMMA
D2D1_GAMMA_FORCE_DWORD = 0xffffffff,
} D2D1_GAMMA;
typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS
{
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff,
} D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS;
typedef enum D2D1_OPACITY_MASK_CONTENT
{
D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2,
D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff,
} D2D1_OPACITY_MASK_CONTENT;
typedef enum D2D1_DRAW_TEXT_OPTIONS
{
D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000,
D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff,
} D2D1_DRAW_TEXT_OPTIONS;
typedef enum D2D1_LAYER_OPTIONS
{
D2D1_LAYER_OPTIONS_NONE = 0x00000000,
D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001,
D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff,
} D2D1_LAYER_OPTIONS;
typedef enum D2D1_RENDER_TARGET_TYPE
{
D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff,
} D2D1_RENDER_TARGET_TYPE;
typedef enum D2D1_RENDER_TARGET_USAGE
{
D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff,
} D2D1_RENDER_TARGET_USAGE;
typedef enum D2D1_FEATURE_LEVEL
{
D2D1_FEATURE_LEVEL_DEFAULT = 0,
D2D1_FEATURE_LEVEL_9 = D3D_FEATURE_LEVEL_9_1,
D2D1_FEATURE_LEVEL_10 = D3D_FEATURE_LEVEL_10_0,
D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff,
} D2D1_FEATURE_LEVEL;
typedef struct D2D1_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
@ -261,6 +328,61 @@ typedef struct D2D1_GRADIENT_STOP
D2D1_COLOR_F color;
} D2D1_GRADIENT_STOP;
typedef struct D2D1_BITMAP_PROPERTIES
{
D2D1_PIXEL_FORMAT pixelFormat;
float dpiX;
float dpiY;
} D2D1_BITMAP_PROPERTIES;
typedef struct D2D1_BITMAP_BRUSH_PROPERTIES
{
D2D1_EXTEND_MODE extendModeX;
D2D1_EXTEND_MODE extendModeY;
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
} D2D1_BITMAP_BRUSH_PROPERTIES;
typedef struct D2D1_BRUSH_PROPERTIES
{
float opacity;
D2D1_MATRIX_3X2_F transform;
} D2D1_BRUSH_PROPERTIES;
typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
{
D2D1_POINT_2F startPoint;
D2D1_POINT_2F endPoint;
} D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES;
typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
{
D2D1_POINT_2F center;
D2D1_POINT_2F gradientOriginOffset;
float radiusX;
float radiusY;
} D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES;
typedef struct D2D1_LAYER_PARAMETERS
{
D2D1_RECT_F contentBounds;
ID2D1Geometry *geometricMask;
D2D1_ANTIALIAS_MODE maskAntialiasMode;
D2D1_MATRIX_3X2_F maskTransform;
float opacity;
ID2D1Brush *opacityBrush;
D2D1_LAYER_OPTIONS layerOptions;
} D2D1_LAYER_PARAMETERS;
typedef struct D2D1_RENDER_TARGET_PROPERTIES
{
D2D1_RENDER_TARGET_TYPE type;
D2D1_PIXEL_FORMAT pixelFormat;
float dpiX;
float dpiY;
D2D1_RENDER_TARGET_USAGE usage;
D2D1_FEATURE_LEVEL minLevel;
} D2D1_RENDER_TARGET_PROPERTIES;
[
local,
object,
@ -729,5 +851,234 @@ interface ID2D1Mesh : ID2D1Resource
);
}
[
local,
object,
uuid(2cd90694-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1RenderTarget : ID2D1Resource
{
HRESULT CreateBitmap(
[in] D2D1_SIZE_U size,
[in] const void *src_data,
[in] UINT32 pitch,
[in] const D2D1_BITMAP_PROPERTIES *desc,
[out] ID2D1Bitmap **bitmap
);
HRESULT CreateBitmapFromWicBitmap(
[in] IWICBitmapSource *bitmap_source,
[in] const D2D1_BITMAP_PROPERTIES *desc,
[out] ID2D1Bitmap **bitmap
);
HRESULT CreateSharedBitmap(
[in] REFIID iid,
[in, out] void *data,
[in] const D2D1_BITMAP_PROPERTIES *desc,
[out] ID2D1Bitmap **bitmap
);
HRESULT CreateBitmapBrush(
[in] ID2D1Bitmap *bitmap,
[in] const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
[out] ID2D1BitmapBrush **brush
);
HRESULT CreateSolidColorBrush(
[in] const D2D1_COLOR_F *color,
[in] const D2D1_BRUSH_PROPERTIES *desc,
[out] ID2D1SolidColorBrush **brush
);
HRESULT CreateGradientStopCollection(
[in, size_is(stop_count)] const D2D1_GRADIENT_STOP *stops,
[in] UINT32 stop_count,
[in] D2D1_GAMMA gamma,
[in] D2D1_EXTEND_MODE extend_mode,
[out] ID2D1GradientStopCollection **gradient
);
HRESULT CreateLinearGradientBrush(
[in] const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc,
[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
[in] ID2D1GradientStopCollection *gradient,
[out] ID2D1LinearGradientBrush **brush
);
HRESULT CreateRadialGradientBrush(
[in] const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc,
[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
[in] ID2D1GradientStopCollection *gradient,
[out] ID2D1RadialGradientBrush **brush
);
HRESULT CreateCompatibleRenderTarget(
[in] const D2D1_SIZE_F *size,
[in] const D2D1_SIZE_U *pixel_size,
[in] const D2D1_PIXEL_FORMAT *format,
[in] D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
[out] ID2D1BitmapRenderTarget **render_target
);
HRESULT CreateLayer(
[in] const D2D1_SIZE_F *size,
[out] ID2D1Layer **layer
);
HRESULT CreateMesh(
[out] ID2D1Mesh **mesh
);
void DrawLine(
[in] D2D1_POINT_2F p0,
[in] D2D1_POINT_2F p1,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void DrawRectangle(
[in] const D2D1_RECT_F *rect,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void FillRectangle(
[in] const D2D1_RECT_F *rect,
[in] ID2D1Brush *brush
);
void DrawRoundedRectangle(
[in] const D2D1_ROUNDED_RECT *rect,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void FillRoundedRectangle(
[in] const D2D1_ROUNDED_RECT *rect,
[in] ID2D1Brush *brush
);
void DrawEllipse(
[in] const D2D1_ELLIPSE *ellipse,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void FillEllipse(
[in] const D2D1_ELLIPSE *ellipse,
[in] ID2D1Brush *brush
);
void DrawGeometry(
[in] ID2D1Geometry *geometry,
[in] ID2D1Brush *brush,
[in] float stroke_width,
[in] ID2D1StrokeStyle *stroke_style
);
void FillGeometry(
[in] ID2D1Geometry *geometry,
[in] ID2D1Brush *brush,
[in] ID2D1Brush *opacity_brush
);
void FillMesh(
[in] ID2D1Mesh *mesh,
[in] ID2D1Brush *brush
);
void FillOpacityMask(
[in] ID2D1Bitmap *mask,
[in] ID2D1Brush *brush,
[in] D2D1_OPACITY_MASK_CONTENT content,
[in] const D2D1_RECT_F *dst_rect,
[in] const D2D1_RECT_F *src_rect
);
void DrawBitmap(
[in] ID2D1Bitmap *bitmap,
[in] const D2D1_RECT_F *dst_rect,
[in] float opacity,
[in] D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode,
[in] const D2D1_RECT_F *src_rect
);
void DrawText(
[in, size_is(string_len)] const WCHAR *string,
[in] UINT32 string_len,
[in] IDWriteTextFormat *text_format,
[in] const D2D1_RECT_F *layout_rect,
[in] ID2D1Brush *brush,
[in] D2D1_DRAW_TEXT_OPTIONS options,
[in] DWRITE_MEASURING_MODE measuring_mode
);
void DrawTextLayout(
[in] D2D1_POINT_2F origin,
[in] IDWriteTextLayout *layout,
[in] ID2D1Brush *brush,
[in] D2D1_DRAW_TEXT_OPTIONS options
);
void DrawGlyphRun(
[in] D2D1_POINT_2F baseline_origin,
[in] const DWRITE_GLYPH_RUN *glyph_run,
[in] ID2D1Brush *brush,
[in] DWRITE_MEASURING_MODE measuring_mode
);
void SetTransform(
[in] const D2D1_MATRIX_3X2_F *transform
);
void GetTransform(
[out] D2D1_MATRIX_3X2_F *transform
);
void SetAntialiasMode(
[in] D2D1_ANTIALIAS_MODE antialias_mode
);
D2D1_ANTIALIAS_MODE GetAntialiasMode();
void SetTextAntialiasMode(
[in] D2D1_TEXT_ANTIALIAS_MODE antialias_mode
);
D2D1_TEXT_ANTIALIAS_MODE GetTextAntialiasMode();
void SetTextRenderingParams(
[in] IDWriteRenderingParams *text_rendering_params
);
void GetTextRenderingParams(
[out] IDWriteRenderingParams **text_rendering_params
);
void SetTags(
[in] D2D1_TAG tag1,
[in] D2D1_TAG tag2
);
void GetTags(
[out] D2D1_TAG *tag1,
[out] D2D1_TAG *tag2
);
void PushLayer(
[in] const D2D1_LAYER_PARAMETERS *layer_parameters,
[in] ID2D1Layer *layer
);
void PopLayer();
HRESULT Flush(
[out] D2D1_TAG *tag1,
[out] D2D1_TAG *tag2
);
void SaveDrawingState(
[in, out] ID2D1DrawingStateBlock *state_block
);
void RestoreDrawingState(
[in] ID2D1DrawingStateBlock *state_block
);
void PushAxisAlignedClip(
[in] const D2D1_RECT_F *clip_rect,
[in] D2D1_ANTIALIAS_MODE antialias_mode
);
void PopAxisAlignedClip();
void Clear(
[in] const D2D1_COLOR_F *color
);
void BeginDraw();
HRESULT EndDraw(
[out] D2D1_TAG *tag1,
[out] D2D1_TAG *tag2
);
D2D1_PIXEL_FORMAT GetPixelFormat();
void SetDpi(
[in] float dpi_x,
[in] float dpi_y
);
void GetDpi(
[out] float *dpi_x,
[out] float *dpi_y
);
D2D1_SIZE_F GetSize();
D2D1_SIZE_U GetPixelSize();
UINT32 GetMaximumBitmapSize();
BOOL IsSupported(
[in] const D2D1_RENDER_TARGET_PROPERTIES *desc
);
}
[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory);