wined3d: Make the device parameter to wined3d_device_get_vs_consts_f() const.

This commit is contained in:
Henri Verbeet 2011-09-12 19:51:19 +02:00 committed by Alexandre Julliard
parent 4ba464bd4c
commit c67ca538bb
2 changed files with 2 additions and 2 deletions

View File

@ -2817,7 +2817,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_get_vs_consts_f(struct wined3d_device *device,
HRESULT CDECL wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count)
{
int count = min(vector4f_count, device->d3d_vshader_constantF - start_register);

View File

@ -2268,7 +2268,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wi
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);