d3d10: Add the _D3D10_EFFECT_SHADER_DESC struct.
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@ -99,6 +99,17 @@ typedef struct _D3D10_EFFECT_DESC
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UINT Techniques;
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} D3D10_EFFECT_DESC;
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typedef struct _D3D10_EFFECT_SHADER_DESC
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{
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const BYTE *pInputSignature;
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BOOL IsInline;
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const BYTE *pBytecode;
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UINT BytecodeLength;
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LPCSTR SODecl;
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UINT NumInputSignatureEntries;
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UINT NumOutputSignatureEntries;
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} D3D10_EFFECT_SHADER_DESC;
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typedef struct _D3D10_PASS_DESC
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{
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LPCSTR Name;
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