From c638aab2b47447b47fb5a532812000cfe9c6e6b2 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 26 Apr 2012 21:11:53 +0200 Subject: [PATCH] d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetPixelShader(). --- dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 1f0f809a3ce..987867c1f9e 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2652,6 +2652,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *if IDirect3DPixelShader9 **shader) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); + IDirect3DPixelShader9Impl *shader_impl; struct wined3d_shader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); @@ -2662,7 +2663,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *if wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device); if (wined3d_shader) { - *shader = wined3d_shader_get_parent(wined3d_shader); + shader_impl = wined3d_shader_get_parent(wined3d_shader); + *shader = &shader_impl->IDirect3DPixelShader9_iface; IDirect3DPixelShader9_AddRef(*shader); wined3d_shader_decref(wined3d_shader); }