d3d10_1: Add missing forwards to d3d10.

Spotted by Jarkko Korpi.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Sebastian Lackner 2018-02-27 04:21:25 +00:00 committed by Alexandre Julliard
parent eb1494cec8
commit c6251b0deb
2 changed files with 16 additions and 12 deletions

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@ -1,24 +1,24 @@
@ stub RevertToOldImplementation @ stub RevertToOldImplementation
@ stub D3D10CompileEffectFromMemory @ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr) d3d10.D3D10CompileEffectFromMemory
@ stub D3D10CompileShader @ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) d3d10.D3D10CompileShader
@ stub D3D10CreateBlob @ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob
@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory
@ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock @ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
@ stub D3D10DisassembleEffect @ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader @ stdcall D3D10DisassembleShader(ptr long long ptr ptr) d3d10.D3D10DisassembleShader
@ stub D3D10GetGeometryShaderProfile @ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile
@ stub D3D10GetInputAndOutputSignatureBlob @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob
@ stub D3D10GetPixelShaderProfile @ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile
@ stub D3D10GetShaderDebugInfo @ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3d10.D3D10GetShaderDebugInfo
@ stub D3D10GetVersion @ stub D3D10GetVersion
@ stub D3D10GetVertexShaderProfile @ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile
@ stub D3D10PreprocessShader @ stub D3D10PreprocessShader
@ stub D3D10ReflectShader @ stdcall D3D10ReflectShader(ptr long ptr) d3d10.D3D10ReflectShader
@ stub D3D10RegisterLayers @ stub D3D10RegisterLayers
@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference
@ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll @ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll

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@ -74,6 +74,10 @@ my @dll_groups =
"msvcp120", "msvcp120",
"msvcp120_app", "msvcp120_app",
], ],
[
"d3d10",
"d3d10_1",
],
[ [
"d3dx10_43", "d3dx10_43",
"d3dx10_42", "d3dx10_42",