d3d10_1: Add missing forwards to d3d10.
Spotted by Jarkko Korpi. Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,24 +1,24 @@
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@ stub RevertToOldImplementation
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@ stub RevertToOldImplementation
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@ stub D3D10CompileEffectFromMemory
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@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr) d3d10.D3D10CompileEffectFromMemory
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@ stub D3D10CompileShader
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@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) d3d10.D3D10CompileShader
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@ stub D3D10CreateBlob
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@ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob
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@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
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@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
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@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory
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@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory
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@ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
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@ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
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@ stub D3D10DisassembleEffect
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@ stub D3D10DisassembleEffect
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@ stub D3D10DisassembleShader
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@ stdcall D3D10DisassembleShader(ptr long long ptr ptr) d3d10.D3D10DisassembleShader
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@ stub D3D10GetGeometryShaderProfile
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@ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile
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@ stub D3D10GetInputAndOutputSignatureBlob
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@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob
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@ stub D3D10GetInputSignatureBlob
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@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob
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@ stub D3D10GetOutputSignatureBlob
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@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob
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@ stub D3D10GetPixelShaderProfile
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@ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile
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@ stub D3D10GetShaderDebugInfo
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@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3d10.D3D10GetShaderDebugInfo
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@ stub D3D10GetVersion
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@ stub D3D10GetVersion
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@ stub D3D10GetVertexShaderProfile
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@ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile
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@ stub D3D10PreprocessShader
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@ stub D3D10PreprocessShader
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@ stub D3D10ReflectShader
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@ stdcall D3D10ReflectShader(ptr long ptr) d3d10.D3D10ReflectShader
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@ stub D3D10RegisterLayers
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@ stub D3D10RegisterLayers
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@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference
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@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference
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@ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll
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@ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll
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@ -74,6 +74,10 @@ my @dll_groups =
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"msvcp120",
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"msvcp120",
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"msvcp120_app",
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"msvcp120_app",
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],
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],
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[
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"d3d10",
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"d3d10_1",
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],
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[
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[
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"d3dx10_43",
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"d3dx10_43",
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"d3dx10_42",
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"d3dx10_42",
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