d3d10_1: Add missing forwards to d3d10.

Spotted by Jarkko Korpi.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Sebastian Lackner 2018-02-27 04:21:25 +00:00 committed by Alexandre Julliard
parent eb1494cec8
commit c6251b0deb
2 changed files with 16 additions and 12 deletions

View File

@ -1,24 +1,24 @@
@ stub RevertToOldImplementation
@ stub D3D10CompileEffectFromMemory
@ stub D3D10CompileShader
@ stub D3D10CreateBlob
@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr) d3d10.D3D10CompileEffectFromMemory
@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) d3d10.D3D10CompileShader
@ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob
@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory
@ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
@ stub D3D10GetGeometryShaderProfile
@ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
@ stub D3D10GetPixelShaderProfile
@ stub D3D10GetShaderDebugInfo
@ stdcall D3D10DisassembleShader(ptr long long ptr ptr) d3d10.D3D10DisassembleShader
@ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile
@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile
@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3d10.D3D10GetShaderDebugInfo
@ stub D3D10GetVersion
@ stub D3D10GetVertexShaderProfile
@ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile
@ stub D3D10PreprocessShader
@ stub D3D10ReflectShader
@ stdcall D3D10ReflectShader(ptr long ptr) d3d10.D3D10ReflectShader
@ stub D3D10RegisterLayers
@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference
@ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll

View File

@ -74,6 +74,10 @@ my @dll_groups =
"msvcp120",
"msvcp120_app",
],
[
"d3d10",
"d3d10_1",
],
[
"d3dx10_43",
"d3dx10_42",