wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
44fd37a323
commit
c6168a526e
|
@ -359,8 +359,8 @@ void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarg
|
||||||
/* The drawable size of an onscreen drawable is the surface size.
|
/* The drawable size of an onscreen drawable is the surface size.
|
||||||
* (Actually: The window size, but the surface is created in window
|
* (Actually: The window size, but the surface is created in window
|
||||||
* size.) */
|
* size.) */
|
||||||
*width = context->current_rt.texture->resource.width;
|
*width = texture->resource.width;
|
||||||
*height = context->current_rt.texture->resource.height;
|
*height = texture->resource.height;
|
||||||
}
|
}
|
||||||
else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
|
else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
|
||||||
{
|
{
|
||||||
|
@ -374,13 +374,12 @@ void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarg
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
struct wined3d_surface *rt;
|
unsigned int level_idx = view->sub_resource_idx % texture->level_count;
|
||||||
|
|
||||||
/* The drawable size of an FBO target is the OpenGL texture size,
|
/* The drawable size of an FBO target is the OpenGL texture size,
|
||||||
* which is the power of two size. */
|
* which is the power of two size. */
|
||||||
rt = context->current_rt.texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
|
*width = wined3d_texture_get_level_pow2_width(texture, level_idx);
|
||||||
*width = wined3d_texture_get_level_pow2_width(rt->container, rt->texture_level);
|
*height = wined3d_texture_get_level_pow2_height(texture, level_idx);
|
||||||
*height = wined3d_texture_get_level_pow2_height(rt->container, rt->texture_level);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue