d3dx9: Turn an ERR into a WARN.

It can potentially happen if the application passes broken effect data.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2016-06-14 22:57:26 +02:00 committed by Alexandre Julliard
parent ae8fc71320
commit c614f0b1b4
1 changed files with 1 additions and 1 deletions

View File

@ -524,7 +524,7 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
if (cdesc[i].Class == D3DXPC_OBJECT)
TRACE("Object %s, parameter %p.\n", cdesc[i].Name, inputs_param[i]);
else if (!inputs_param[i])
ERR("Could not find parameter %s in effect.\n", cdesc[i].Name);
WARN("Could not find parameter %s in effect.\n", cdesc[i].Name);
}
out->input_count = desc.Constants;
out->inputs = cdesc;