d3dx9: Turn an ERR into a WARN.
It can potentially happen if the application passes broken effect data. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -524,7 +524,7 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
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if (cdesc[i].Class == D3DXPC_OBJECT)
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TRACE("Object %s, parameter %p.\n", cdesc[i].Name, inputs_param[i]);
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else if (!inputs_param[i])
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ERR("Could not find parameter %s in effect.\n", cdesc[i].Name);
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WARN("Could not find parameter %s in effect.\n", cdesc[i].Name);
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}
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out->input_count = desc.Constants;
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out->inputs = cdesc;
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