wined3d: Pass a wined3d_context_gl structure to context_generate_fbo_key().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-14 15:47:22 +04:30 committed by Alexandre Julliard
parent b5ecad008b
commit c600fd86e1
1 changed files with 9 additions and 6 deletions

View File

@ -498,12 +498,11 @@ static inline void wined3d_context_gl_set_fbo_key_for_render_target(const struct
}
}
static void context_generate_fbo_key(const struct wined3d_context *context,
static void wined3d_context_gl_generate_fbo_key(const struct wined3d_context_gl *context_gl,
struct wined3d_fbo_entry_key *key, const struct wined3d_rendertarget_info *render_targets,
const struct wined3d_rendertarget_info *depth_stencil, DWORD color_location, DWORD ds_location)
{
const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
unsigned int buffers = context->gl_info->limits.buffers;
unsigned int buffers = context_gl->c.gl_info->limits.buffers;
unsigned int i;
key->rb_namespace = 0;
@ -519,11 +518,13 @@ static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *
const struct wined3d_rendertarget_info *render_targets, const struct wined3d_rendertarget_info *depth_stencil,
DWORD color_location, DWORD ds_location)
{
const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
struct fbo_entry *entry;
entry = heap_alloc(sizeof(*entry));
context_generate_fbo_key(context, &entry->key, render_targets, depth_stencil, color_location, ds_location);
wined3d_context_gl_generate_fbo_key(context_gl, &entry->key,
render_targets, depth_stencil, color_location, ds_location);
entry->flags = 0;
if (depth_stencil->resource)
{
@ -550,7 +551,8 @@ static void wined3d_context_gl_reuse_fbo_entry(struct wined3d_context_gl *contex
wined3d_context_gl_bind_fbo(context_gl, target, entry->id);
context_clean_fbo_attachments(gl_info, target);
context_generate_fbo_key(&context_gl->c, &entry->key, render_targets, depth_stencil, color_location, ds_location);
wined3d_context_gl_generate_fbo_key(context_gl, &entry->key,
render_targets, depth_stencil, color_location, ds_location);
entry->flags = 0;
if (depth_stencil->resource)
{
@ -618,7 +620,8 @@ static struct fbo_entry *wined3d_context_gl_find_fbo_entry(struct wined3d_contex
}
}
context_generate_fbo_key(&context_gl->c, &fbo_key, render_targets, depth_stencil, color_location, ds_location);
wined3d_context_gl_generate_fbo_key(context_gl, &fbo_key,
render_targets, depth_stencil, color_location, ds_location);
if (TRACE_ON(d3d))
{