d3dx9/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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c5dfe1b139
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@ -1296,15 +1296,20 @@ static void test_effect_parameter_value_GetMatrix(const struct test_effect_param
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const D3DXPARAMETER_DESC *res_desc = &res->desc;
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const char *res_full_name = res->full_name;
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HRESULT hr;
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DWORD cmp = 0xabababab;
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FLOAT fvalue[16];
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union
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{
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DWORD d;
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float f;
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} cmp;
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float fvalue[16];
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UINT l, k, err = 0;
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cmp.d = 0xabababab;
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memset(fvalue, 0xab, sizeof(fvalue));
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hr = effect->lpVtbl->GetMatrix(effect, parameter, (D3DXMATRIX *)&fvalue);
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if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
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{
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ok(hr == D3D_OK, "%u - %s: GetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
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ok(hr == D3D_OK, "%u - %s: GetMatrix failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3D_OK);
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for (k = 0; k < 4; ++k)
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{
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@ -1322,12 +1327,14 @@ static void test_effect_parameter_value_GetMatrix(const struct test_effect_param
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}
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else
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{
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ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x\n",
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ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x.\n",
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i, res_full_name, hr, D3DERR_INVALIDCALL);
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for (l = 0; l < sizeof(fvalue) / sizeof(*fvalue); ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
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for (l = 0; l < ARRAY_SIZE(fvalue); ++l)
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if (fvalue[l] != cmp.f)
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++err;
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}
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ok(!err, "%u - %s: GetMatrix failed with %u errors\n", i, res_full_name, err);
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ok(!err, "%u - %s: GetMatrix failed with %u errors.\n", i, res_full_name, err);
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}
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static void test_effect_parameter_value_GetMatrixArray(const struct test_effect_parameter_value_result *res,
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@ -1451,15 +1458,20 @@ static void test_effect_parameter_value_GetMatrixTranspose(const struct test_eff
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const D3DXPARAMETER_DESC *res_desc = &res->desc;
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const char *res_full_name = res->full_name;
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HRESULT hr;
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DWORD cmp = 0xabababab;
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FLOAT fvalue[16];
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union
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{
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DWORD d;
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float f;
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} cmp;
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float fvalue[16];
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UINT l, k, err = 0;
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cmp.d = 0xabababab;
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memset(fvalue, 0xab, sizeof(fvalue));
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hr = effect->lpVtbl->GetMatrixTranspose(effect, parameter, (D3DXMATRIX *)&fvalue);
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if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
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{
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ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
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ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3D_OK);
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for (k = 0; k < 4; ++k)
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{
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@ -1477,7 +1489,7 @@ static void test_effect_parameter_value_GetMatrixTranspose(const struct test_eff
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}
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else if (!res_desc->Elements && (res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_SCALAR))
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{
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ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
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ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3D_OK);
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for (k = 0; k < 4; ++k)
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{
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@ -1495,12 +1507,14 @@ static void test_effect_parameter_value_GetMatrixTranspose(const struct test_eff
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}
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else
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{
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ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n",
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ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x.\n",
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i, res_full_name, hr, D3DERR_INVALIDCALL);
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for (l = 0; l < sizeof(fvalue) / sizeof(*fvalue); ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
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for (l = 0; l < ARRAY_SIZE(fvalue); ++l)
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if (fvalue[l] != cmp.f)
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++err;
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}
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ok(!err, "%u - %s: GetMatrixTranspose failed with %u errors\n", i, res_full_name, err);
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ok(!err, "%u - %s: GetMatrixTranspose failed with %u errors.\n", i, res_full_name, err);
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}
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static void test_effect_parameter_value_GetMatrixTransposeArray(const struct test_effect_parameter_value_result *res,
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@ -1674,8 +1688,7 @@ static void test_effect_parameter_value_ResetValue(const struct test_effect_para
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static void test_effect_parameter_value(IDirect3DDevice9 *device)
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{
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UINT i;
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UINT effect_count = sizeof(test_effect_parameter_value_data) / sizeof(*test_effect_parameter_value_data);
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unsigned int effect_count = ARRAY_SIZE(test_effect_parameter_value_data), i;
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for (i = 0; i < effect_count; ++i)
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{
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@ -818,7 +818,7 @@ static void test_fvf_decl_conversion(void)
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};
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unsigned int i;
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for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
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for (i = 0; i < ARRAY_SIZE(test_data); ++i)
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{
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test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
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test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
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@ -1185,12 +1185,15 @@ static void D3DXCreateMeshTest(void)
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struct mesh mesh;
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struct test_context *test_context;
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static const D3DVERTEXELEMENT9 decl1[3] = {
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static const D3DVERTEXELEMENT9 decl1[] =
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{
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
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D3DDECL_END(), };
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D3DDECL_END(),
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};
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static const D3DVERTEXELEMENT9 decl2[] = {
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static const D3DVERTEXELEMENT9 decl2[] =
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{
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
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{0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0},
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@ -1201,7 +1204,8 @@ static void D3DXCreateMeshTest(void)
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D3DDECL_END(),
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};
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static const D3DVERTEXELEMENT9 decl3[] = {
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static const D3DVERTEXELEMENT9 decl3[] =
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{
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{1, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
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D3DDECL_END(),
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@ -1268,7 +1272,7 @@ static void D3DXCreateMeshTest(void)
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if (hr == D3D_OK)
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{
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size = sizeof(decl1) / sizeof(decl1[0]);
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size = ARRAY_SIZE(decl1);
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for (i = 0; i < size - 1; i++)
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{
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ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream);
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@ -1329,7 +1333,7 @@ static void D3DXCreateMeshTest(void)
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if (hr == D3D_OK)
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{
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size = sizeof(decl2) / sizeof(decl2[0]);
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size = ARRAY_SIZE(decl2);
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for (i = 0; i < size - 1; i++)
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{
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ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream);
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@ -1387,10 +1391,12 @@ static void D3DXCreateMeshFVFTest(void)
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struct mesh mesh;
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struct test_context *test_context;
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static const D3DVERTEXELEMENT9 decl[3] = {
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static const D3DVERTEXELEMENT9 decl[] =
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{
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
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D3DDECL_END(), };
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D3DDECL_END(),
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};
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hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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@ -1453,7 +1459,7 @@ static void D3DXCreateMeshFVFTest(void)
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if (hr == D3D_OK)
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{
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size = sizeof(decl) / sizeof(decl[0]);
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size = ARRAY_SIZE(decl);
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for (i = 0; i < size - 1; i++)
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{
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ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
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