d3dx8: Implement ID3DXMatrixStack_GetTop().
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@ -654,8 +654,10 @@ static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack* iface)
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static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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return NULL;
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TRACE("iface %p\n", iface);
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return &This->stack[This->current];
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
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