server: Avoid crash on startup when the configuration dir doesn't exist.

This commit is contained in:
Alexandre Julliard 2006-03-31 13:06:04 +02:00
parent 510a6f70a8
commit c5c599d478
1 changed files with 13 additions and 5 deletions

View File

@ -528,12 +528,12 @@ static void create_dir( const char *name, struct stat *st )
} }
/* create the server directory and chdir to it */ /* create the server directory and chdir to it */
static void create_server_dir(void) static void create_server_dir( const char *dir )
{ {
char *p, *server_dir; char *p, *server_dir;
struct stat st, st2; struct stat st, st2;
if (!(server_dir = strdup( wine_get_server_dir() ))) fatal_error( "out of memory\n" ); if (!(server_dir = strdup( dir ))) fatal_error( "out of memory\n" );
/* first create the base directory if needed */ /* first create the base directory if needed */
@ -579,10 +579,13 @@ static int create_server_lock(void)
/* wait for the server lock */ /* wait for the server lock */
int wait_for_lock(void) int wait_for_lock(void)
{ {
const char *server_dir = wine_get_server_dir();
int fd, r; int fd, r;
struct flock fl; struct flock fl;
create_server_dir(); if (!server_dir) return 0; /* no server dir, so no lock to wait on */
create_server_dir( server_dir );
fd = create_server_lock(); fd = create_server_lock();
fl.l_type = F_WRLCK; fl.l_type = F_WRLCK;
@ -598,11 +601,14 @@ int wait_for_lock(void)
/* kill the wine server holding the lock */ /* kill the wine server holding the lock */
int kill_lock_owner( int sig ) int kill_lock_owner( int sig )
{ {
const char *server_dir = wine_get_server_dir();
int fd, i, ret = 0; int fd, i, ret = 0;
pid_t pid = 0; pid_t pid = 0;
struct flock fl; struct flock fl;
create_server_dir(); if (!server_dir) return 0; /* no server dir, nothing to do */
create_server_dir( server_dir );
fd = create_server_lock(); fd = create_server_lock();
for (i = 0; i < 10; i++) for (i = 0; i < 10; i++)
@ -721,6 +727,7 @@ static void acquire_lock(void)
/* open the master server socket and start waiting for new clients */ /* open the master server socket and start waiting for new clients */
void open_master_socket(void) void open_master_socket(void)
{ {
const char *server_dir = wine_get_server_dir();
int fd, pid, status, sync_pipe[2]; int fd, pid, status, sync_pipe[2];
char dummy; char dummy;
@ -728,7 +735,8 @@ void open_master_socket(void)
assert( sizeof(union generic_request) == sizeof(struct request_max_size) ); assert( sizeof(union generic_request) == sizeof(struct request_max_size) );
assert( sizeof(union generic_reply) == sizeof(struct request_max_size) ); assert( sizeof(union generic_reply) == sizeof(struct request_max_size) );
create_server_dir(); if (!server_dir) fatal_error( "directory %s cannot be accessed\n", wine_get_config_dir() );
create_server_dir( server_dir );
if (!foreground) if (!foreground)
{ {