server: Avoid crash on startup when the configuration dir doesn't exist.
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510a6f70a8
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c5c599d478
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@ -528,12 +528,12 @@ static void create_dir( const char *name, struct stat *st )
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}
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/* create the server directory and chdir to it */
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static void create_server_dir(void)
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static void create_server_dir( const char *dir )
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{
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char *p, *server_dir;
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struct stat st, st2;
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if (!(server_dir = strdup( wine_get_server_dir() ))) fatal_error( "out of memory\n" );
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if (!(server_dir = strdup( dir ))) fatal_error( "out of memory\n" );
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/* first create the base directory if needed */
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@ -579,10 +579,13 @@ static int create_server_lock(void)
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/* wait for the server lock */
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int wait_for_lock(void)
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{
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const char *server_dir = wine_get_server_dir();
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int fd, r;
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struct flock fl;
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create_server_dir();
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if (!server_dir) return 0; /* no server dir, so no lock to wait on */
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create_server_dir( server_dir );
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fd = create_server_lock();
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fl.l_type = F_WRLCK;
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@ -598,11 +601,14 @@ int wait_for_lock(void)
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/* kill the wine server holding the lock */
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int kill_lock_owner( int sig )
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{
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const char *server_dir = wine_get_server_dir();
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int fd, i, ret = 0;
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pid_t pid = 0;
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struct flock fl;
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create_server_dir();
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if (!server_dir) return 0; /* no server dir, nothing to do */
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create_server_dir( server_dir );
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fd = create_server_lock();
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for (i = 0; i < 10; i++)
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@ -721,6 +727,7 @@ static void acquire_lock(void)
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/* open the master server socket and start waiting for new clients */
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void open_master_socket(void)
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{
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const char *server_dir = wine_get_server_dir();
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int fd, pid, status, sync_pipe[2];
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char dummy;
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@ -728,7 +735,8 @@ void open_master_socket(void)
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assert( sizeof(union generic_request) == sizeof(struct request_max_size) );
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assert( sizeof(union generic_reply) == sizeof(struct request_max_size) );
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create_server_dir();
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if (!server_dir) fatal_error( "directory %s cannot be accessed\n", wine_get_config_dir() );
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create_server_dir( server_dir );
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if (!foreground)
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{
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