diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 7a1a35560d3..684690b604a 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2489,7 +2489,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch /** * Slightly inefficient way to handle multiple dirty rects but it works :) */ -extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect) { +HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DBaseTexture *baseTexture = NULL;