wined3d: Fix typo breaking 3.0 pshaders color input.
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@ -1401,7 +1401,7 @@ void pshader_glsl_input_pack(
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if (usage_idx == 0)
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if (usage_idx == 0)
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shader_addline(buffer, "IN%lu%s = vec4(gl_Color)%s;\n",
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shader_addline(buffer, "IN%lu%s = vec4(gl_Color)%s;\n",
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i, reg_mask, reg_mask);
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i, reg_mask, reg_mask);
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if (usage_idx == 1)
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else if (usage_idx == 1)
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shader_addline(buffer, "IN%lu%s = vec4(gl_SecondaryColor)%s;\n",
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shader_addline(buffer, "IN%lu%s = vec4(gl_SecondaryColor)%s;\n",
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i, reg_mask, reg_mask);
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i, reg_mask, reg_mask);
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else
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else
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