d3dx9: Avoid using This in d3dx_effect_Clone().

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2019-03-22 19:09:54 +01:00 committed by Alexandre Julliard
parent ef974e5985
commit c56906599c
1 changed files with 6 additions and 6 deletions

View File

@ -4087,17 +4087,17 @@ static HRESULT WINAPI d3dx_effect_DeleteParameterBlock(ID3DXEffect *iface, D3DXH
}
#endif
static HRESULT WINAPI d3dx_effect_CloneEffect(ID3DXEffect *iface, struct IDirect3DDevice9 *device,
struct ID3DXEffect **effect)
static HRESULT WINAPI d3dx_effect_CloneEffect(ID3DXEffect *iface, IDirect3DDevice9 *device,
ID3DXEffect **new_effect)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
FIXME("iface %p, device %p, new_effect %p stub.\n", effect, device, new_effect);
if (!effect)
if (!new_effect)
return D3DERR_INVALIDCALL;
if (This->base_effect.flags & D3DXFX_NOT_CLONEABLE)
if (effect->base_effect.flags & D3DXFX_NOT_CLONEABLE)
return E_FAIL;
if (!device)