wined3d: Move WINED3DRS_LASTPIXEL to the state table.
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@ -3404,19 +3404,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_COLORWRITEENABLE2 :
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case WINED3DRS_COLORWRITEENABLE2 :
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case WINED3DRS_COLORWRITEENABLE3 :
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case WINED3DRS_COLORWRITEENABLE3 :
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case WINED3DRS_LOCALVIEWER :
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case WINED3DRS_LOCALVIEWER :
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case WINED3DRS_LASTPIXEL :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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break;
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case WINED3DRS_LASTPIXEL :
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{
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if (Value) {
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TRACE("Last Pixel Drawing Enabled\n");
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} else {
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FIXME("Last Pixel Drawing Disabled, not handled yet\n");
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}
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}
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break;
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case WINED3DRS_SOFTWAREVERTEXPROCESSING :
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case WINED3DRS_SOFTWAREVERTEXPROCESSING :
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{
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{
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if (Value) {
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if (Value) {
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@ -1036,6 +1036,14 @@ static void state_localviewer(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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}
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}
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}
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static void state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_LASTPIXEL]) {
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TRACE("Last Pixel Drawing Enabled\n");
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} else {
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FIXME("Last Pixel Drawing Disabled, not handled yet\n");
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}
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}
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const struct StateEntry StateTable[] =
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const struct StateEntry StateTable[] =
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{
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{
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/* State name representative, apply function */
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/* State name representative, apply function */
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@ -1055,7 +1063,7 @@ const struct StateEntry StateTable[] =
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{ /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown },
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{ /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown },
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{ /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable },
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{ /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable },
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{ /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha },
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{ /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha },
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{ /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown },
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{ /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_lastpixel },
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{ /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined },
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{ /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined },
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{ /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined },
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{ /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined },
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{ /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
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{ /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
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