d3dx9/tests: Clean up device state after tests.
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@ -927,6 +927,8 @@ static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
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compare_device_state(¤t_state, &pre_state, FALSE);
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compare_device_state(¤t_state, &pre_state, FALSE);
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release_device_state(¤t_state);
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release_device_state(¤t_state);
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check_release((IUnknown *)render, 0);
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/* if EndScene isn't called, the device state isn't restored */
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/* if EndScene isn't called, the device state isn't restored */
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hr = retrieve_device_state(device, ¤t_state);
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hr = retrieve_device_state(device, ¤t_state);
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ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
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ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
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@ -936,7 +938,7 @@ static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
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hr = apply_device_state(device, &pre_state);
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hr = apply_device_state(device, &pre_state);
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ok(SUCCEEDED(hr), "Failed to restore previous device state\n");
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ok(SUCCEEDED(hr), "Failed to restore previous device state\n");
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check_release((IUnknown *)render, 0);
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IDirect3DDevice9_EndScene(device);
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}
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}
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release_device_state(&pre_state);
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release_device_state(&pre_state);
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