Updated a lot of obsolete stuff.

This commit is contained in:
Alexandre Julliard 2002-09-18 23:11:19 +00:00
parent 8a3c7d132b
commit c513a30e45
1 changed files with 103 additions and 151 deletions

View File

@ -10,37 +10,10 @@ Most of the source is concerned with implementing the Wine API, although
there are also various tools, documentation, sample Winelib code, and
code specific to the binary loader.
Wine API directories:
---------------------
DLLs:
-----
dlls/ - All the DLLs implemented by Wine
KERNEL:
files/ - file I/O
memory/ - memory management
scheduler/ - process and thread management
winnls/ - National Language Support configuration files
GDI:
graphics/ - graphics drivers
x11drv/ - X11 display driver
win16drv/ -> see below
ttydrv/ - tty display driver
psdrv/ - PostScript graphics driver
metafiledrv/ - metafile driver
enhmetafiledrv/ - enhanced metafile driver
wing/ - WinG (for games) internface
objects/ - logical objects
USER:
controls/ - built-in widgets
resources/ - built-in menu and message box resources
windows/ - window management
Other DLLs:
dlls/ - Other system DLLs implemented by Wine
advapi32/ - crypto, systeminfo, security, eventlogging
avicap32/
avifil32/ - COM object to play AVI files
@ -54,10 +27,15 @@ Other DLLs:
dplay/ - DirectX dplay
dplayx/ - DirectX dplayx
dsound/ - DirectX dsound
gdi/ - GDI (graphics calls)
enhmetafiledrv/ - enhanced metafile driver
metafiledrv/ - metafile driver
win16drv/ - support for Win16 printer drivers
glu32/
icmp/
imagehlp/ - PE (Portable Executable) Image Helper lib
imm32/
kernel/ - The Windows kernel
lzexpand/ - Liv-Zempel compression/decompression
mpr/ - Multi-Protocol Router (interface to various
network transport protocols)
@ -95,14 +73,17 @@ Other DLLs:
shlwapi/
sti/
tapi32/ - telephone API
ttydrv/ - TTY display driver (Wine specific)
url
urlmon
user/ - Window management, standard controls, etc.
ver/ - File Installation Library (16 bit)
version/ - File Installation Library (32 bit)
win32s/
win87em/ - 80387 math-emulation
winaspi/ - 16 bit Advanced SCSI Peripheral Interface
winedos/ - DOS features and BIOS calls (interrupts)
wineps/ - Postscript driver (Wine specific)
winmm/ - multimedia (16 & 32 bit)
mciXXX/ - various MCI drivers
midimap/- midi mapper
@ -115,45 +96,86 @@ Other DLLs:
winspool/ - Printing & Print Spooler
wintrust/
wnaspi32/ - 32 bit ASPI
x11drv/ - X11 display driver (Wine specific)
Miscellaneous:
Winelib programs:
-----------------
misc/ - shell, registry, winsock, etc.
ipc/ - SysV IPC based interprocess communication
win32/ - misc Win32 functions
programs/ - All the Winelib programs
avitools/
clock/
cmdlgtst/
control/
expand/
notepad/
osversioncheck/
progman/
regapi/
regedit/
regsvr32/
regtest/
uninstaller/
view/
wcmd/
wineconsole/
winedbg/
winefile/
winemine/
winepath/
winetest/
winhelp/
winver/
Tools:
------
Support programs, libraries, etc:
---------------------------------
documentation/ - some documentation
include/ - Windows standard includes
library/ - the Wine portability library
miscemu/ - the main Wine program
ole/ - global UUIDs static library
server/ - the Wine server
tools/ - relay code builder, new rc, bugreport
generator, wineconfigurator, etc.
documentation/ - some documentation
unicode/ - Unicode support shared
Binary loader specific directories:
-----------------------------------
Miscellaneous:
--------------
Note: these directories will ultimately get moved into their
respective dlls.
files/ - KERNEL file I/O
if1632/ - KERNEL relay code
loader/ - KERNEL loader code
memory/ - KERNEL memory management
misc/ - KERNEL shell, registry, winsock, etc.
msdos/ - KERNEL DOS support
relay32/ - KERNEL 32-bit relay code
scheduler/ - KERNEL process and thread management
win32/ - KERNEL misc Win32 functions
graphics/ - GDI graphics drivers
objects/ - GDI logical objects
controls/ - USER built-in widgets
windows/ - USER window management
if1632/ - relay code
miscemu/ - hardware instruction emulation
graphics/win16drv/ - Win16 printer driver
server/ - the main, controlling thread of wine
tsx11/ - thread-safe X11 wrappers (auto generated)
Winelib specific directories:
-----------------------------
library/ - Required code for programs using Winelib
programs/ - Extended samples / system utilities
IMPLEMENTING NEW API CALLS
==========================
This is the simple version, and covers only Win32. Win16 is slightly uglier,
because of the Pascal heritage and the segmented memory model.
This is the simple version, and covers only Win32. Win16 is slightly
uglier, because of the Pascal heritage and the segmented memory model.
All of the Win32 APIs known to Wine are listed in [relay32/*.spec]. An
unimplemented call will look like (from gdi32.spec)
All of the Win32 APIs known to Wine are listed in the .spec file of
their corresponding dll. An unimplemented call will look like (from
gdi32.spec)
269 stub PolyBezierTo
To implement this call, you need to do the following four things.
@ -224,71 +246,33 @@ Apart from writing the set of needed .c files, you also need to do the
following:
1. Create a directory <MyDll> where to store the implementation of
the DLL.
If the DLL exists under Windows as both 16 and 32 bit DLL, you can
either create one directory for each, or have a single directory
with both implementations.
This (those) directory(ies) have to be put under the dlls/
directory in Wine tree structure.
the DLL. This directory has to be put under the dlls/ directory.
If the DLL exists under Windows as both 16 and 32 bit DLL, you
should have a single directory with both implementations.
2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
copy an existing Makefile.in from another ./dlls/ subdirectory.
You need at least to change the MODULE and C_SRCS macros.
You need at least to change the MODULE, SPEC_SRCS, and C_SRCS
macros.
3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
of the file to trigger the Makefile generation)
3. Add the directory (and the generated .o file for the module) in:
+ ./configure.in (in AC_OUTPUT macro at the end of the file to
trigger the Makefile generation),
+ ./Makefile.in (in LIBSUBDIRS and LIBOBJS macros)
+ ./dlls/Makefile.in (in SUBDIRS macro)
4. Run ./make_dlls in the dlls directory to update Makefile.in in
that directory.
4. You can now regenerate ./configure file (with 'make configure')
5. You can now regenerate ./configure file (with 'make configure')
and the various Makefiles (with 'configure; make depend') (run
from the top of Wine's tree).
You should now have a Makefile file in ./dlls/<MyDll>/
You shall now have a Makefile file in ./dlls/<MyDll>/
5. You now need to declare the DLL in the module lists. This is done
by adding the corresponding descriptor in ./if1632/builtin.c if
your DLL is 16 bit (resp. ./relay32/builtin.c for a 32 bit DLL)
(or both if your directory contains the dual 16/32
implementations).
Note: the name of the descriptor is based on the module name, not
on the file name (they are the same in most of the case, but for
some DLLs it's not the case).
6. You also need to define the loadorder for the created DLL
(./wine.ini and ./loader/loadorder.c). Usually, "native,builtin"
is ok. If you have written a paired 16/32 bit implementation, don't
forget to define it also in those files.
7. Create the .spec file for the DLL export points in your
6. Create the .spec file for the DLL exported functions in your
directory. Refer to 'Implementation of new API calls' earlier in
this document for more information on this part.
8. Don't forget the .cvsignore file. The .cvsignore contain (on a per
directory basis) all the files generated by the compilation
process, why cvs shall ignore when processing the dir.
*.o is in there by default, but in Wine case you will find:
- Makefile (generated from Makefile.in)
- *.spec.c: those c files are generated by tools/build from the
.spec file
- when thunking down to 16 bit DLLs, you'll get some others (.glue.c)
- result of .y => .c translation (by yacc or bison)
- result of .rc compilation
- ...
For a simple DLL, listing in .cvsignore Makefile and
<MyDll>.spec.c will do.
9. You can now start adding .c files.
10. For the .h files, if they are standard Windows one, put them in
include/. If they are linked to *your* implementation of the DLL,
put them in your newly created directory.
7. You can now start adding .c files. For the .h files, if they are
standard Windows one, put them in include/. If they are linked to
*your* implementation of the dll, put them in your newly created
directory.
Debug channels
--------------
@ -301,18 +285,9 @@ Resources
---------
If you also need to add resources to your DLL, the create the .rc
file. Since, the .rc file will be translated into a .s file, and then
compiled as a .o file, its basename must be different from the
basename of any .c file.
Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro, the list
of .rc files to add to the DLL. You may also have to add the following
directives
1/ to tell gnumake to translate .rc into .s files,
$(RC_SRCS:.rc=.s): $(WRC)
2/ to give some parameters to wrc for helping the translation.
WRCEXTRA = -s -p$(MODULE)
See dlls/comctl32/ for an example of this.
file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
the list of .rc files to add to the DLL. See dlls/comctl32/ for an
example of this.
Thunking
--------
@ -330,10 +305,11 @@ or word) and the size of the parameters (here l=>long, w=>word; which
maps to WORD,WORD,LONG,LONG,LONG.
You can put several functions between the Start/Stop build pair.
You can also read tools/build.txt for more details on this.
You can also read the winebuild manpage for more details on this.
Then, add to ./dlls/<MyDll>/Makefile.in to the macro GLUE the list of
.c files containing the /* ### Start build ### */ directives.
Then, add to ./dlls/<MyDll>/Makefile.in a line like:
EXTRA_OBJS = $(MODULE).glue.o
See dlls/winmm/ for an example of this.
@ -349,21 +325,18 @@ by a 16-bit selector and a 16-bit offset. Those used by the Wine code
are regular 32-bit linear addresses.
There are four ways to obtain a segmented pointer:
- Use the SEGPTR_* macros in include/heap.h (recommended).
- Using the MapLS function (recommended).
- Allocate a block of memory from the global heap and use
WIN16_GlobalLock to get its segmented address.
- Allocate a block of memory from a local heap, and build the
segmented address from the local heap selector (see the
USER_HEAP_* macros for an example of this).
- Declare the argument as 'segptr' instead of 'ptr' in the spec file
for a given API function.
Once you have a segmented pointer, it must be converted to a linear
pointer before you can use it from 32-bit code. This can be done with
the PTR_SEG_TO_LIN() and PTR_SEG_OFF_TO_LIN() macros. The linear
pointer can then be used freely with standard Unix functions like
memcpy() etc. without worrying about 64k boundaries. Note: there's no
easy way to convert back from a linear to a segmented address.
the MapSL function. The linear pointer can then be used freely with
standard Unix functions like memcpy() etc. without worrying about 64k
boundaries. Note: there's no easy way to convert back from a linear
to a segmented address.
In most cases, you don't need to worry about segmented address, as the
conversion is made automatically by the callback code and the API
@ -471,8 +444,6 @@ Examples:
ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
X11DRV_CreateDC() (in graphics/x11drv/init.c)
TIMER_Init() (implemented in windows/timer.c,
used in loader/main.c )
if you need prototypes for these, there are a few possibilities:
- within same source file only:
@ -481,27 +452,8 @@ if you need prototypes for these, there are a few possibilities:
create a header file within the subdirectory where that module resides,
e.g. graphics/ddraw_private.h
- from a totally different module, or for use in winelib:
put your header file entry in /include/wine/
but be careful not to clutter this directory!
under no circumstances, you should add non-api calls to the standard
windoze include files. Unfortunately, this is often the case, e.g.
the above example of TIMER_Init is defined in include/message.h
API ENTRY POINTS
================
Because Win16 programs use a 16-bit stack and because they can only
call 16:16 addressed functions, all API entry points must be at low
address offsets and must have the arguments translated and moved to
Wines 32-bit stack. This task is handled by the code in the "if1632"
directory. To define a new API entry point handler you must place a
new entry in the appropriate API specification file. These files are
named *.spec. For example, the API specification file for the USER
DLL is contained in the file user.spec. These entries are processed
by the "build" program to create an assembly file containing the entry
point code for each API call. The format of the *.spec files is
documented in the file "tools/build-spec.txt".
you should never do that. Only exported APIs can be called across
module boundaries.
DEBUG MESSAGES