d3d9: Retrieve the vertex declaration from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-06 19:33:26 -06:00 committed by Alexandre Julliard
parent c9959adc40
commit c50d3468cc
1 changed files with 2 additions and 2 deletions

View File

@ -3338,7 +3338,7 @@ static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface
if (!declaration) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
if ((wined3d_declaration = wined3d_stateblock_get_state(device->state)->vertex_declaration))
{
declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
*declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
@ -3460,7 +3460,7 @@ static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
TRACE("iface %p, fvf %p.\n", iface, fvf);
wined3d_mutex_lock();
if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
if ((wined3d_declaration = wined3d_stateblock_get_state(device->state)->vertex_declaration))
{
d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
*fvf = d3d9_declaration->fvf;