wined3d: Fix parsing of SM5 "_opc" flag.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -68,7 +68,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
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#define WINED3D_SM5_UAV_FLAGS_SHIFT 11
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#define WINED3D_SM5_UAV_FLAGS_MASK (0x8fffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
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#define WINED3D_SM5_UAV_FLAGS_MASK (0x1fffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
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#define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
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#define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
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@ -563,7 +563,7 @@ enum wined3d_shader_sync_flags
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enum wined3d_shader_uav_flags
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{
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WINED3DSUF_GLOBALLY_COHERENT = 0x20,
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WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x8000,
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WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x1000,
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};
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enum wined3d_tessellator_domain
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