wined3d: Fix parsing of SM5 "_opc" flag.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-08 12:07:18 +01:00 committed by Alexandre Julliard
parent 7207b3dbc9
commit c4d4959e1c
2 changed files with 2 additions and 2 deletions

View File

@ -68,7 +68,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
#define WINED3D_SM5_UAV_FLAGS_SHIFT 11
#define WINED3D_SM5_UAV_FLAGS_MASK (0x8fffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
#define WINED3D_SM5_UAV_FLAGS_MASK (0x1fffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
#define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
#define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)

View File

@ -563,7 +563,7 @@ enum wined3d_shader_sync_flags
enum wined3d_shader_uav_flags
{
WINED3DSUF_GLOBALLY_COHERENT = 0x20,
WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x8000,
WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x1000,
};
enum wined3d_tessellator_domain