wined3d: Implement WINED3DSIH_MOVC in the GLSL shader backend.
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7a437c29f3
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@ -2756,12 +2756,12 @@ static void shader_glsl_compare(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_conditional_move(const struct wined3d_shader_instruction *ins)
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{
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const char *condition_prefix, *condition_suffix;
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struct wined3d_shader_dst_param dst;
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struct glsl_src_param src0_param;
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struct glsl_src_param src1_param;
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struct glsl_src_param src2_param;
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BOOL temp_destination = FALSE;
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const char *condition_suffix;
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DWORD cmp_channel = 0;
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unsigned int i, j;
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char mask_char[6];
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@ -2770,15 +2770,23 @@ static void shader_glsl_conditional_move(const struct wined3d_shader_instruction
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switch (ins->handler_idx)
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{
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case WINED3DSIH_CMP:
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condition_prefix = "";
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condition_suffix = " >= 0.0";
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break;
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case WINED3DSIH_CND:
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condition_prefix = "";
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condition_suffix = " > 0.5";
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break;
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case WINED3DSIH_MOVC:
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condition_prefix = "bool(";
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condition_suffix = ")";
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break;
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default:
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FIXME("Unhandled instruction %#x.\n", ins->handler_idx);
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condition_prefix = "<unhandled prefix>";
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condition_suffix = "<unhandled suffix>";
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break;
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}
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@ -2790,8 +2798,8 @@ static void shader_glsl_conditional_move(const struct wined3d_shader_instruction
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shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
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shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
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shader_addline(ins->ctx->buffer, "%s%s ? %s : %s);\n",
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src0_param.param_str, condition_suffix,
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shader_addline(ins->ctx->buffer, "%s%s%s ? %s : %s);\n",
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condition_prefix, src0_param.param_str, condition_suffix,
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src1_param.param_str, src2_param.param_str);
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return;
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}
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@ -2837,8 +2845,8 @@ static void shader_glsl_conditional_move(const struct wined3d_shader_instruction
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shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
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shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
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shader_addline(ins->ctx->buffer, "%s%s ? %s : %s);\n",
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src0_param.param_str, condition_suffix,
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shader_addline(ins->ctx->buffer, "%s%s%s ? %s : %s);\n",
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condition_prefix, src0_param.param_str, condition_suffix,
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src1_param.param_str, src2_param.param_str);
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}
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@ -5415,7 +5423,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_MIN */ shader_glsl_map2gl,
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/* WINED3DSIH_MOV */ shader_glsl_mov,
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/* WINED3DSIH_MOVA */ shader_glsl_mov,
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/* WINED3DSIH_MOVC */ NULL,
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/* WINED3DSIH_MOVC */ shader_glsl_conditional_move,
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/* WINED3DSIH_MUL */ shader_glsl_binop,
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/* WINED3DSIH_NOP */ shader_glsl_nop,
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/* WINED3DSIH_NRM */ shader_glsl_nrm,
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