wined3d: Implement WINED3DSIH_MOVC in the GLSL shader backend.

This commit is contained in:
Henri Verbeet 2012-10-21 20:20:39 +02:00 committed by Alexandre Julliard
parent 7a437c29f3
commit c490fb37cf
1 changed files with 14 additions and 6 deletions

View File

@ -2756,12 +2756,12 @@ static void shader_glsl_compare(const struct wined3d_shader_instruction *ins)
static void shader_glsl_conditional_move(const struct wined3d_shader_instruction *ins) static void shader_glsl_conditional_move(const struct wined3d_shader_instruction *ins)
{ {
const char *condition_prefix, *condition_suffix;
struct wined3d_shader_dst_param dst; struct wined3d_shader_dst_param dst;
struct glsl_src_param src0_param; struct glsl_src_param src0_param;
struct glsl_src_param src1_param; struct glsl_src_param src1_param;
struct glsl_src_param src2_param; struct glsl_src_param src2_param;
BOOL temp_destination = FALSE; BOOL temp_destination = FALSE;
const char *condition_suffix;
DWORD cmp_channel = 0; DWORD cmp_channel = 0;
unsigned int i, j; unsigned int i, j;
char mask_char[6]; char mask_char[6];
@ -2770,15 +2770,23 @@ static void shader_glsl_conditional_move(const struct wined3d_shader_instruction
switch (ins->handler_idx) switch (ins->handler_idx)
{ {
case WINED3DSIH_CMP: case WINED3DSIH_CMP:
condition_prefix = "";
condition_suffix = " >= 0.0"; condition_suffix = " >= 0.0";
break; break;
case WINED3DSIH_CND: case WINED3DSIH_CND:
condition_prefix = "";
condition_suffix = " > 0.5"; condition_suffix = " > 0.5";
break; break;
case WINED3DSIH_MOVC:
condition_prefix = "bool(";
condition_suffix = ")";
break;
default: default:
FIXME("Unhandled instruction %#x.\n", ins->handler_idx); FIXME("Unhandled instruction %#x.\n", ins->handler_idx);
condition_prefix = "<unhandled prefix>";
condition_suffix = "<unhandled suffix>"; condition_suffix = "<unhandled suffix>";
break; break;
} }
@ -2790,8 +2798,8 @@ static void shader_glsl_conditional_move(const struct wined3d_shader_instruction
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param); shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
shader_addline(ins->ctx->buffer, "%s%s ? %s : %s);\n", shader_addline(ins->ctx->buffer, "%s%s%s ? %s : %s);\n",
src0_param.param_str, condition_suffix, condition_prefix, src0_param.param_str, condition_suffix,
src1_param.param_str, src2_param.param_str); src1_param.param_str, src2_param.param_str);
return; return;
} }
@ -2837,8 +2845,8 @@ static void shader_glsl_conditional_move(const struct wined3d_shader_instruction
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param); shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
shader_addline(ins->ctx->buffer, "%s%s ? %s : %s);\n", shader_addline(ins->ctx->buffer, "%s%s%s ? %s : %s);\n",
src0_param.param_str, condition_suffix, condition_prefix, src0_param.param_str, condition_suffix,
src1_param.param_str, src2_param.param_str); src1_param.param_str, src2_param.param_str);
} }
@ -5415,7 +5423,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_MIN */ shader_glsl_map2gl, /* WINED3DSIH_MIN */ shader_glsl_map2gl,
/* WINED3DSIH_MOV */ shader_glsl_mov, /* WINED3DSIH_MOV */ shader_glsl_mov,
/* WINED3DSIH_MOVA */ shader_glsl_mov, /* WINED3DSIH_MOVA */ shader_glsl_mov,
/* WINED3DSIH_MOVC */ NULL, /* WINED3DSIH_MOVC */ shader_glsl_conditional_move,
/* WINED3DSIH_MUL */ shader_glsl_binop, /* WINED3DSIH_MUL */ shader_glsl_binop,
/* WINED3DSIH_NOP */ shader_glsl_nop, /* WINED3DSIH_NOP */ shader_glsl_nop,
/* WINED3DSIH_NRM */ shader_glsl_nrm, /* WINED3DSIH_NRM */ shader_glsl_nrm,