wined3d: Split checking for "empty" source and destination rectangles in IWineD3DBaseSurfaceImpl_Blt().
Assuming this is supposed to check for empty source / destination rectangles, the check doesn't look quite right to me. I'm going to leave that alone for the time being though.
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@ -1020,21 +1020,24 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
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return WINEDDERR_INVALIDRECT;
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return WINEDDERR_INVALIDRECT;
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}
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}
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/* Now handle negative values in the rectangles. Warning: only supported for now
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/* Now handle negative values in the rectangles. Warning: only supported
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in the 'simple' cases (ie not in any stretching / rotation cases).
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* for now in the 'simple' cases (ie not in any stretching / rotation
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* cases). First, the case where nothing is to be done. */
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First, the case where nothing is to be done.
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if (DestRect && (DestRect->bottom <= 0 || DestRect->right <= 0
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*/
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|| DestRect->top >= (int)This->currentDesc.Height
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if ((DestRect && ((DestRect->bottom <= 0) || (DestRect->right <= 0) ||
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|| DestRect->left >= (int)This->currentDesc.Width))
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(DestRect->top >= (int) This->currentDesc.Height) ||
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(DestRect->left >= (int) This->currentDesc.Width))) ||
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((Src != NULL) && (SrcRect != NULL) &&
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((SrcRect->bottom <= 0) || (SrcRect->right <= 0) ||
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(SrcRect->top >= (int) Src->currentDesc.Height) ||
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(SrcRect->left >= (int) Src->currentDesc.Width)) ))
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{
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{
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TRACE("Nothing to be done !\n");
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TRACE("Nothing to be done.\n");
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return WINED3D_OK;
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return WINED3D_OK;
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}
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if (Src && SrcRect && (SrcRect->bottom <= 0 || SrcRect->right <= 0
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|| SrcRect->top >= (int)Src->currentDesc.Height
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|| SrcRect->left >= (int)Src->currentDesc.Width))
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{
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TRACE("Nothing to be done.\n");
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return WINED3D_OK;
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}
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}
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if (DestRect)
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if (DestRect)
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