wined3d: Stencil test also uses the depth/stencil buffer.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3709,7 +3709,8 @@ static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *s
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{
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if (!state->depth_stencil_state)
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return true;
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return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write;
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return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write
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|| state->depth_stencil_state->desc.stencil;
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}
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struct wined3d_dummy_textures
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