wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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4b22faa94e
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c465f339a7
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@ -133,7 +133,9 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
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/* Context activation is done by the caller. */
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static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
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{
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wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
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const struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer_gl->b.buffer_object);
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wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
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}
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static GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info, uint32_t bind_flags)
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@ -225,7 +227,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
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return FALSE;
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}
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list_add_head(&buffer_gl->bo.b.users, &buffer_gl->b.bo_user.entry);
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list_add_head(&bo->b.users, &buffer_gl->b.bo_user.entry);
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buffer_gl->b.buffer_object = &bo->b;
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buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
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@ -1333,6 +1335,7 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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const struct wined3d_range *range;
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@ -1345,10 +1348,10 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
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while (range_count--)
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{
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range = &ranges[range_count];
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GL_EXTCALL(glBufferSubData(buffer_gl->bo.binding,
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GL_EXTCALL(glBufferSubData(bo_gl->binding,
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range->offset, range->size, (BYTE *)data + range->offset - data_offset));
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}
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wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
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wined3d_context_gl_reference_bo(context_gl, bo_gl);
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checkGLcall("buffer upload");
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}
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@ -1357,6 +1360,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
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void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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const struct wined3d_range *range;
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@ -1369,7 +1373,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
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while (range_count--)
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{
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range = &ranges[range_count];
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GL_EXTCALL(glGetBufferSubData(buffer_gl->bo.binding,
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GL_EXTCALL(glGetBufferSubData(bo_gl->binding,
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range->offset, range->size, (BYTE *)data + range->offset - data_offset));
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}
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checkGLcall("buffer download");
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@ -4335,12 +4335,12 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
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if (parameters->indirect)
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{
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const struct wined3d_indirect_dispatch_parameters *indirect = ¶meters->u.indirect;
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(indirect->buffer);
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struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(indirect->buffer->buffer_object);
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GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer_gl->bo.id));
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GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, bo_gl->id));
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GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset));
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GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0));
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wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
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wined3d_context_gl_reference_bo(context_gl, bo_gl);
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}
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else
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{
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@ -4721,8 +4721,8 @@ static void draw_primitive_immediate_mode(struct wined3d_context_gl *context_gl,
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static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
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const struct wined3d_indirect_draw_parameters *parameters, unsigned int idx_size)
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{
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struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(parameters->buffer->buffer_object);
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GLenum gl_primitive_type = gl_primitive_type_from_d3d(state->primitive_type);
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(parameters->buffer);
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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const void *offset;
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@ -4732,7 +4732,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
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return;
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}
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GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer_gl->bo.id));
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GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, bo_gl->id));
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offset = (void *)(GLintptr)parameters->offset;
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if (idx_size)
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@ -4748,7 +4748,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
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}
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GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0));
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wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
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wined3d_context_gl_reference_bo(context_gl, bo_gl);
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checkGLcall("draw indirect");
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}
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@ -4465,7 +4465,7 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
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{
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const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
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const struct wined3d_stream_info *stream_info = &context->stream_info;
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struct wined3d_buffer_gl *buffer_gl;
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struct wined3d_buffer *buffer;
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if (!state->index_buffer || !stream_info->all_vbo)
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{
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@ -4473,9 +4473,16 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
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return;
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}
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buffer_gl = wined3d_buffer_gl(state->index_buffer);
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GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer_gl->bo.id));
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buffer_gl->b.bo_user.valid = true;
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buffer = state->index_buffer;
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if (buffer->buffer_object)
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{
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GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, wined3d_bo_gl(buffer->buffer_object)->id));
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buffer->bo_user.valid = true;
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}
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else
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{
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GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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}
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}
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static void depth_clip(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info)
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@ -4568,7 +4575,7 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
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{
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const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
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enum wined3d_shader_type shader_type;
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struct wined3d_buffer_gl *buffer_gl;
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struct wined3d_buffer *buffer;
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unsigned int i, base, count;
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TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
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@ -4589,10 +4596,10 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
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continue;
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}
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buffer_gl = wined3d_buffer_gl(buffer_state->buffer);
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GL_EXTCALL(glBindBufferRange(GL_UNIFORM_BUFFER, base + i, buffer_gl->bo.id,
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buffer_state->offset, buffer_state->size));
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buffer_gl->b.bo_user.valid = true;
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buffer = buffer_state->buffer;
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GL_EXTCALL(glBindBufferRange(GL_UNIFORM_BUFFER, base + i,
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wined3d_bo_gl(buffer->buffer_object)->id, buffer_state->offset, buffer_state->size));
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buffer->bo_user.valid = true;
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}
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checkGLcall("bind constant buffers");
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}
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@ -4642,7 +4649,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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struct wined3d_buffer_gl *buffer_gl;
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struct wined3d_buffer *buffer;
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unsigned int offset, size, i;
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TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
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@ -4657,16 +4664,17 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
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continue;
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}
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buffer_gl = wined3d_buffer_gl(state->stream_output[i].buffer);
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buffer = state->stream_output[i].buffer;
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offset = state->stream_output[i].offset;
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if (offset == ~0u)
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{
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FIXME("Appending to stream output buffers not implemented.\n");
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offset = 0;
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}
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size = buffer_gl->b.resource.size - offset;
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GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i, buffer_gl->bo.id, offset, size));
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buffer_gl->b.bo_user.valid = true;
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size = buffer->resource.size - offset;
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GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i,
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wined3d_bo_gl(buffer->buffer_object)->id, offset, size));
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buffer->bo_user.valid = true;
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}
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checkGLcall("bind transform feedback buffers");
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}
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@ -245,10 +245,11 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
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}
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static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_context_gl *context_gl,
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struct wined3d_buffer_gl *buffer_gl, const struct wined3d_format_gl *view_format_gl,
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struct wined3d_buffer *buffer, const struct wined3d_format_gl *view_format_gl,
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unsigned int offset, unsigned int size)
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{
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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const struct wined3d_bo_gl *bo_gl;
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if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
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{
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@ -263,7 +264,8 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
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return;
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}
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wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
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wined3d_buffer_load_location(buffer, &context_gl->c, WINED3D_LOCATION_BUFFER);
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bo_gl = wined3d_bo_gl(buffer->buffer_object);
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view->target = GL_TEXTURE_BUFFER;
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if (!view->name)
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@ -272,13 +274,13 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
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wined3d_context_gl_bind_texture(context_gl, GL_TEXTURE_BUFFER, view->name);
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if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
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{
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GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, buffer_gl->bo.id, offset, size));
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GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id, offset, size));
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}
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else
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{
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if (offset || size != buffer_gl->b.resource.size)
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if (offset || size != buffer->resource.size)
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FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
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GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, buffer_gl->bo.id));
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GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id));
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}
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checkGLcall("Create buffer texture");
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@ -309,8 +311,7 @@ static void create_buffer_view(struct wined3d_gl_view *view, struct wined3d_cont
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unsigned int offset, size;
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get_buffer_view_range(buffer, desc, view_format, &offset, &size);
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create_buffer_texture(view, wined3d_context_gl(context),
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wined3d_buffer_gl(buffer), wined3d_format_gl(view_format), offset, size);
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create_buffer_texture(view, wined3d_context_gl(context), buffer, wined3d_format_gl(view_format), offset, size);
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}
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static void wined3d_view_invalidate_location(struct wined3d_resource *resource,
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@ -976,7 +977,7 @@ static void wined3d_shader_resource_view_gl_cs_init(void *object)
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context = context_acquire(resource->device, NULL, 0);
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create_buffer_view(&view_gl->gl_view, context, desc, buffer, view_format);
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view_gl->bo_user.valid = true;
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list_add_head(&wined3d_buffer_gl(buffer)->bo.b.users, &view_gl->bo_user.entry);
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list_add_head(&buffer->buffer_object->users, &view_gl->bo_user.entry);
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context_release(context);
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}
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else
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@ -1480,8 +1481,9 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
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{
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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const struct wined3d_format_gl *format_gl;
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struct wined3d_buffer_gl *buffer_gl;
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struct wined3d_resource *resource;
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struct wined3d_buffer *buffer;
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struct wined3d_bo_gl *bo_gl;
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unsigned int offset, size;
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resource = view_gl->v.resource;
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@ -1587,15 +1589,16 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
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return;
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}
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buffer_gl = wined3d_buffer_gl(buffer_from_resource(resource));
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wined3d_buffer_load_location(&buffer_gl->b, &context_gl->c, WINED3D_LOCATION_BUFFER);
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buffer = buffer_from_resource(resource);
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wined3d_buffer_load_location(buffer, &context_gl->c, WINED3D_LOCATION_BUFFER);
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wined3d_unordered_access_view_invalidate_location(&view_gl->v, ~WINED3D_LOCATION_BUFFER);
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get_buffer_view_range(&buffer_gl->b, &view_gl->v.desc, &format_gl->f, &offset, &size);
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wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
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GL_EXTCALL(glClearBufferSubData(buffer_gl->bo.binding, format_gl->internal,
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bo_gl = wined3d_bo_gl(buffer->buffer_object);
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get_buffer_view_range(buffer, &view_gl->v.desc, &format_gl->f, &offset, &size);
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wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
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GL_EXTCALL(glClearBufferSubData(bo_gl->binding, format_gl->internal,
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offset, size, format_gl->format, format_gl->type, clear_value));
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wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
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wined3d_context_gl_reference_bo(context_gl, bo_gl);
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checkGLcall("clear unordered access view");
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}
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@ -1662,7 +1665,7 @@ static void wined3d_unordered_access_view_gl_cs_init(void *object)
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context_gl = wined3d_context_gl(context_acquire(resource->device, NULL, 0));
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create_buffer_view(&view_gl->gl_view, &context_gl->c, desc, buffer, view_gl->v.format);
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view_gl->bo_user.valid = true;
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list_add_head(&wined3d_buffer_gl(buffer)->bo.b.users, &view_gl->bo_user.entry);
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list_add_head(&buffer->buffer_object->users, &view_gl->bo_user.entry);
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if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
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{
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struct wined3d_bo_gl *bo = &view_gl->counter_bo;
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