d3d10core/tests: Viewport properties are integers.
Shuts up an MSVC warning. Note that in d3d11 those members are FLOATs. Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3584,10 +3584,10 @@ static void test_texture(void)
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ID3D10Device_VSSetShader(device, vs);
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ID3D10Device_PSSetConstantBuffers(device, 0, 1, &cb);
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vp.TopLeftX = 0.0f;
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vp.TopLeftY = 0.0f;
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vp.Width = 640.0f;
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vp.Height = 480.0f;
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vp.TopLeftX = 0;
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vp.TopLeftY = 0;
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vp.Width = 640;
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vp.Height = 480;
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vp.MinDepth = 0.0f;
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vp.MaxDepth = 1.0f;
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ID3D10Device_RSSetViewports(device, 1, &vp);
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