From c43c2a284513d85f3bb0a31da21e6177c97d41f1 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 1 Feb 2010 13:52:59 +0100 Subject: [PATCH] wined3d: Use the absolute source value in shader_glsl_rsq(). --- dlls/wined3d/glsl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6357e06d076..4892bfe8aae 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2255,12 +2255,12 @@ static void shader_glsl_rsq(const struct wined3d_shader_instruction *ins) if (mask_size > 1) { - shader_addline(buffer, "vec%d(%s == 0.0 ? FLT_MAX : inversesqrt(%s)));\n", + shader_addline(buffer, "vec%d(%s == 0.0 ? FLT_MAX : inversesqrt(abs(%s))));\n", mask_size, src_param.param_str, src_param.param_str); } else { - shader_addline(buffer, "%s == 0.0 ? FLT_MAX : inversesqrt(%s));\n", + shader_addline(buffer, "%s == 0.0 ? FLT_MAX : inversesqrt(abs(%s)));\n", src_param.param_str, src_param.param_str); } }