Do not clear FD_WINE_CONNECTED on shutdown(). FD_WINE_CONNECTED
(currently unused) can thus be used to determine if a stream socket was ever connected.
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parent
b3be773afe
commit
c422dae189
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@ -2835,7 +2835,7 @@ int WINAPI WS_shutdown(SOCKET s, int how)
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case 2: /* drop all */
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clear_flags |= FD_READ|FD_WRITE;
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default:
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clear_flags |= FD_WINE_CONNECTED|FD_WINE_LISTENING;
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clear_flags |= FD_WINE_LISTENING;
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}
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if ( flags & FD_FLAG_OVERLAPPED ) {
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@ -398,7 +398,7 @@ static void sock_poll_event( struct object *obj, int event )
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{
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sock->errors[FD_CLOSE_BIT] = sock_error( sock->obj.fd );
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if ( (event & POLLERR) || ( sock_shutdown_type == SOCK_SHUTDOWN_EOF && (event & POLLHUP) ))
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sock->state &= ~(FD_WINE_CONNECTED|FD_WRITE);
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sock->state &= ~FD_WRITE;
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sock->pmask |= FD_CLOSE;
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sock->hmask |= FD_CLOSE;
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if (debug_level)
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@ -494,8 +494,11 @@ static int sock_get_info( struct object *obj, struct get_file_info_reply *reply,
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}
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*flags = 0;
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if (sock->flags & WSA_FLAG_OVERLAPPED) *flags |= FD_FLAG_OVERLAPPED;
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if ( sock->type != SOCK_STREAM || sock->state & FD_WINE_CONNECTED )
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{
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if ( !(sock->state & FD_READ ) ) *flags |= FD_FLAG_RECV_SHUTDOWN;
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if ( !(sock->state & FD_WRITE ) ) *flags |= FD_FLAG_SEND_SHUTDOWN;
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}
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return FD_TYPE_SOCKET;
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}
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