d3dx9: Improve argument validation in CloneEffect().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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7dd74d5b50
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c3f92419e8
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@ -4367,6 +4367,15 @@ static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface,
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FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
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if (!effect)
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return D3DERR_INVALIDCALL;
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if (This->base_effect.flags & D3DXFX_NOT_CLONEABLE)
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return E_FAIL;
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if (!device)
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return D3DERR_INVALIDCALL;
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return E_NOTIMPL;
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}
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@ -149,6 +149,46 @@ static void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *in
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}
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}
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static IDirect3DDevice9 *create_device(HWND *window)
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{
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D3DPRESENT_PARAMETERS present_parameters = { 0 };
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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HRESULT hr;
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HWND wnd;
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*window = NULL;
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if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
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640, 480, NULL, NULL, NULL, NULL)))
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{
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skip("Couldn't create application window.\n");
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return NULL;
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}
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if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Couldn't create IDirect3D9 object.\n");
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DestroyWindow(wnd);
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return NULL;
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}
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present_parameters.Windowed = TRUE;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&present_parameters, &device);
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IDirect3D9_Release(d3d);
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if (FAILED(hr))
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{
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skip("Failed to create IDirect3DDevice9 object %#x.\n", hr);
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DestroyWindow(wnd);
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return NULL;
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}
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*window = wnd;
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return device;
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}
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static const char effect_desc[] =
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"Technique\n"
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"{\n"
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@ -7063,40 +7103,18 @@ static const DWORD test_effect_unsupported_shader_blob[] =
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static void test_effect_unsupported_shader(void)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DVertexShader9 *vshader;
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unsigned int passes_count;
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IDirect3DDevice9 *device;
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UINT byte_code_size;
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ID3DXEffect *effect;
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IDirect3D9 *d3d;
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void *byte_code;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
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640, 480, NULL, NULL, NULL, NULL)))
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{
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skip("Couldn't create application window\n");
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if (!(device = create_device(&window)))
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return;
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}
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if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Couldn't create IDirect3D9 object\n");
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DestroyWindow(window);
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return;
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}
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present_parameters.Windowed = TRUE;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
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if (FAILED(hr)) {
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skip("Failed to create IDirect3DDevice9 object, hr %#x\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = D3DXCreateEffectEx(device, test_effect_unsupported_shader_blob, sizeof(test_effect_unsupported_shader_blob),
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NULL, NULL, NULL, 0, NULL, &effect, NULL);
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@ -7168,7 +7186,6 @@ static void test_effect_unsupported_shader(void)
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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@ -7217,11 +7234,9 @@ static const DWORD test_effect_null_shader_blob[] =
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static void test_effect_null_shader(void)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DDevice9 *device;
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ID3DXEffect *effect;
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D3DXPASS_DESC desc;
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IDirect3D9 *d3d;
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D3DXHANDLE pass;
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ULONG refcount;
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HWND window;
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@ -7230,29 +7245,8 @@ static void test_effect_null_shader(void)
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/* Creating a fresh device because the existing device can have invalid
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* render states from previous tests. If IDirect3DDevice9_ValidateDevice()
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* returns certain error codes, native ValidateTechnique() fails. */
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if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
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640, 480, NULL, NULL, NULL, NULL)))
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{
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skip("Failed to create window.\n");
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if (!(device = create_device(&window)))
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return;
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}
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if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Failed to create IDirect3D9 object.\n");
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DestroyWindow(window);
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return;
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}
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present_parameters.Windowed = TRUE;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
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if (FAILED(hr))
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{
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skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = D3DXCreateEffectEx(device, test_effect_null_shader_blob,
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sizeof(test_effect_null_shader_blob), NULL, NULL, NULL, 0, NULL, &effect, NULL);
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@ -7290,42 +7284,98 @@ static void test_effect_null_shader(void)
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void test_effect_clone(void)
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{
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IDirect3DDevice9 *device, *device2, *device3;
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ID3DXEffect *effect, *cloned;
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HWND window, window2;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device(&window)))
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return;
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/* D3DXFX_NOT_CLONEABLE */
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hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob),
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NULL, NULL, D3DXFX_NOT_CLONEABLE, NULL, &effect, NULL);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->CloneEffect(effect, NULL, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
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cloned = (void *)0xdeadbeef;
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hr = effect->lpVtbl->CloneEffect(effect, NULL, &cloned);
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ok(hr == E_FAIL, "Got result %#x.\n", hr);
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ok(cloned == (void *)0xdeadbeef, "Unexpected effect pointer.\n");
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hr = effect->lpVtbl->CloneEffect(effect, device, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
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cloned = (void *)0xdeadbeef;
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hr = effect->lpVtbl->CloneEffect(effect, device, &cloned);
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ok(hr == E_FAIL, "Got result %#x.\n", hr);
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ok(cloned == (void *)0xdeadbeef, "Unexpected effect pointer.\n");
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effect->lpVtbl->Release(effect);
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hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob),
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NULL, NULL, 0, NULL, &effect, NULL);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->CloneEffect(effect, NULL, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
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cloned = (void *)0xdeadbeef;
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hr = effect->lpVtbl->CloneEffect(effect, NULL, &cloned);
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ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
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ok(cloned == (void *)0xdeadbeef, "Unexpected effect pointer.\n");
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hr = effect->lpVtbl->CloneEffect(effect, device, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->CloneEffect(effect, device, &cloned);
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todo_wine
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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if (hr == D3D_OK)
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{
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ok(cloned != effect, "Expected new effect instance.\n");
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cloned->lpVtbl->Release(cloned);
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}
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/* Try with different device. */
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device2 = create_device(&window2);
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hr = effect->lpVtbl->CloneEffect(effect, device2, &cloned);
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todo_wine
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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if (hr == D3D_OK)
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{
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ok(cloned != effect, "Expected new effect instance.\n");
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hr = cloned->lpVtbl->GetDevice(cloned, &device3);
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ok(hr == S_OK, "Failed to get effect device.\n");
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ok(device3 == device2, "Unexpected device instance.\n");
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IDirect3DDevice9_Release(device3);
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cloned->lpVtbl->Release(cloned);
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}
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IDirect3DDevice9_Release(device2);
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DestroyWindow(window2);
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effect->lpVtbl->Release(effect);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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DestroyWindow(window);
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}
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START_TEST(effect)
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{
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HWND wnd;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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D3DPRESENT_PARAMETERS d3dpp;
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HRESULT hr;
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ULONG refcount;
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HWND wnd;
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if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
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640, 480, NULL, NULL, NULL, NULL)))
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{
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skip("Couldn't create application window\n");
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if (!(device = create_device(&wnd)))
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return;
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}
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if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Couldn't create IDirect3D9 object\n");
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DestroyWindow(wnd);
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return;
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}
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ZeroMemory(&d3dpp, sizeof(d3dpp));
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
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if (FAILED(hr)) {
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skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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return;
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}
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test_create_effect_and_pool(device);
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test_create_effect_compiler();
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@ -7349,10 +7399,9 @@ START_TEST(effect)
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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refcount = IDirect3D9_Release(d3d);
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ok(!refcount, "D3D9 object has %u references left.\n", refcount);
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DestroyWindow(wnd);
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test_effect_unsupported_shader();
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test_effect_null_shader();
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test_effect_clone();
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}
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