d3d11/tests: Add test for DXGI_FORMAT_R10G10B10A2_UINT vertex format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8725,6 +8725,7 @@ static void test_input_assembler(void)
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LAYOUT_UNORM8,
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LAYOUT_SNORM8,
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LAYOUT_UNORM10_2,
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LAYOUT_UINT10_2,
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LAYOUT_COUNT,
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};
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@ -8759,6 +8760,7 @@ static void test_input_assembler(void)
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_SNORM,
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DXGI_FORMAT_R10G10B10A2_UNORM,
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DXGI_FORMAT_R10G10B10A2_UINT,
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};
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static const struct
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{
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@ -8933,6 +8935,16 @@ static void test_input_assembler(void)
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{0.0f, 0.0f, 0.0f, 1.0f}},
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{LAYOUT_UNORM10_2, sizeof(unorm10_2_data), &unorm10_2_data,
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{1.0f, 0.0f, 512.0f / 1023.0f, 2.0f / 3.0f}},
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{LAYOUT_UINT10_2, sizeof(uint32_zero), &uint32_zero,
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{0.0f, 0.0f, 0.0f, 0.0f}},
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{LAYOUT_UINT10_2, sizeof(uint32_max), &uint32_max,
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{1023.0f, 1023.0f, 1023.0f, 3.0f}},
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{LAYOUT_UINT10_2, sizeof(g10_data), &g10_data,
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{0.0f, 1023.0f, 0.0f, 0.0f}},
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{LAYOUT_UINT10_2, sizeof(a2_data), &a2_data,
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{0.0f, 0.0f, 0.0f, 3.0f}},
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{LAYOUT_UINT10_2, sizeof(unorm10_2_data), &unorm10_2_data,
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{1023.0f, 0.0f, 512.0f, 2.0f}},
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};
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if (!init_test_context(&test_context, NULL))
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@ -8954,9 +8966,11 @@ static void test_input_assembler(void)
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for (i = 0; i < LAYOUT_COUNT; ++i)
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{
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input_layout_desc[1].Format = layout_formats[i];
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input_layout[i] = NULL;
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hr = ID3D11Device_CreateInputLayout(device, input_layout_desc,
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sizeof(input_layout_desc) / sizeof(*input_layout_desc),
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vs_float_code, sizeof(vs_float_code), &input_layout[i]);
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todo_wine_if(input_layout_desc[1].Format == DXGI_FORMAT_R10G10B10A2_UINT)
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ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n", layout_formats[i], hr);
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}
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@ -8992,6 +9006,9 @@ static void test_input_assembler(void)
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{
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D3D11_BOX box = {0, 0, 0, 1, 1, 1};
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if (tests[i].layout_id == LAYOUT_UINT10_2)
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continue;
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assert(tests[i].layout_id < LAYOUT_COUNT);
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ID3D11DeviceContext_IASetInputLayout(context, input_layout[tests[i].layout_id]);
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@ -9011,6 +9028,7 @@ static void test_input_assembler(void)
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switch (layout_formats[tests[i].layout_id])
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{
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case DXGI_FORMAT_R16G16B16A16_UINT:
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case DXGI_FORMAT_R10G10B10A2_UINT:
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case DXGI_FORMAT_R8G8B8A8_UINT:
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ID3D11DeviceContext_VSSetShader(context, vs_uint, NULL, 0);
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break;
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@ -9041,7 +9059,10 @@ static void test_input_assembler(void)
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ID3D11Buffer_Release(vb_attribute);
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ID3D11Buffer_Release(vb_position);
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for (i = 0; i < LAYOUT_COUNT; ++i)
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ID3D11InputLayout_Release(input_layout[i]);
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{
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if (input_layout[i])
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ID3D11InputLayout_Release(input_layout[i]);
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}
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ID3D11PixelShader_Release(ps);
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ID3D11VertexShader_Release(vs_float);
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ID3D11VertexShader_Release(vs_uint);
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