diff --git a/dlls/d3d8/basetexture.c b/dlls/d3d8/basetexture.c index f7e4748a6fc..3a07f9a959c 100644 --- a/dlls/d3d8/basetexture.c +++ b/dlls/d3d8/basetexture.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DBaseTexture8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); if (IsEqualGUID(riid, &IID_IUnknown) @@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 i return E_NOINTERFACE; } -ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) { +static ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) { return ref; } -ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) { +static ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -65,49 +65,49 @@ ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) { } /* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */ -HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } -HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { +static HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags); } -HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { +static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData); } -HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) { +static HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid); } -DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) { +static DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew); } -DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) { +static DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture); } -void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) { +static void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); @@ -115,7 +115,7 @@ void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) { return; } -D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) { +static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); @@ -123,21 +123,21 @@ D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 } /* IDirect3DBaseTexture8 Interface follow: */ -DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) { +static DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew); } -DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) { +static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture); } -DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) { +static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c index 763b28c4e72..138202cab99 100644 --- a/dlls/d3d8/cubetexture.c +++ b/dlls/d3d8/cubetexture.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DCubeTexture8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) @@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 i return E_NOINTERFACE; } -ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) { +static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) { return ref; } -ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) { +static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -65,75 +65,75 @@ ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) { } /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */ -HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } -HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags); } -HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData); } -HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid); } -DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { +static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew); } -DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) { +static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); } -void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) { +static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); } -D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) { +static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture); } /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */ -DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { +static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); } -DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) { +static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This); } -DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) { +static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture); } /* IDirect3DCubeTexture8 Interface follow: */ -HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; WINED3DSURFACE_DESC wined3ddesc; @@ -153,7 +153,7 @@ HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 ifa return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); } -HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; @@ -168,19 +168,19 @@ HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE return hrc; } -HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); } -HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level); } -HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) { +static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect); diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index cafa78133dd..f90c53e5ce5 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -191,11 +191,6 @@ struct IDirect3DDevice8Impl /* IDirect3DVolume8 */ /* ---------------- */ -/***************************************************************************** - * Predeclare the interface implementation structures - */ -extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl; - /***************************************************************************** * IDirect3DVolume8 implementation structure */ diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 91872ef7825..708d9bf1c77 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -37,7 +37,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3D IUnknown parts follow: */ -HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj) +static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; @@ -53,7 +53,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFII return E_NOINTERFACE; } -ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) { +static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -62,7 +62,7 @@ ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) { return ref; } -ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { +static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -78,28 +78,28 @@ ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { } /* IDirect3DDevice Interface follow: */ -HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) { +static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) : Relay\n", This); return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice); } -UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) { +static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); } -HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) { +static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) : Relay bytes(%ld)\n", This, Bytes); return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); } -HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; IWineD3D* pWineD3D; @@ -122,7 +122,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect return hr; } -HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; @@ -143,39 +143,39 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCA return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode); } -HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); } -HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface); } -void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { +static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); } -BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) { +static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); } -HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSwapChain8Impl* object; HRESULT hrc = D3D_OK; @@ -228,7 +228,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { +static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; WINED3DPRESENT_PARAMETERS localParameters; TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters); @@ -250,13 +250,13 @@ HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PA return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); } -HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { +static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); } -HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DSurface *retSurface = NULL; HRESULT rc = D3D_OK; @@ -271,28 +271,28 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT return rc; } -HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus); } -void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { +static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (WINED3DGAMMARAMP *) pRamp); } -void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { +static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp); } -HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, +static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) { IDirect3DTexture8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; @@ -329,7 +329,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, +static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) { @@ -368,7 +368,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, +static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) { IDirect3DCubeTexture8Impl *object; @@ -408,7 +408,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, U return hr; } -HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) { IDirect3DVertexBuffer8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; @@ -440,7 +440,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) { IDirect3DIndexBuffer8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; @@ -473,7 +473,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, U return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { HRESULT hrc; IDirect3DSurface8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; @@ -519,13 +519,13 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) { TRACE("Relay\n"); return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0); } -HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) { TRACE("Relay\n"); /* TODO: Verify that Discard is false */ return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */ @@ -533,13 +533,13 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 D3DPOOL_DEFAULT, MultiSample, 0); } -HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) { TRACE("Relay\n"); return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); } -HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) { +static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); @@ -548,14 +548,14 @@ HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3D pSourceRects, cRects, pDestinationSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pDestinationSurface)->wineD3DSurface, pDestPoints); } -HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) { +static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture); } -HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface; @@ -569,7 +569,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDir return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface); } -HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget; IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil; @@ -580,7 +580,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDi return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, (IWineD3DSurface *)pSurface->wineD3DSurface); } -HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; IWineD3DSurface *pRenderTarget; @@ -603,7 +603,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, I return hr; } -HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; IWineD3DSurface *pZStencilSurface; @@ -625,131 +625,131 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 i return D3D_OK; } -HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) { +static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; return IWineD3DDevice_BeginScene(This->WineD3DDevice); } -HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) { +static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_EndScene(This->WineD3DDevice); } -HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { +static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil); } -HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix); } -HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix); } -HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { +static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix); } -HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); } -HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); } -HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */ return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); } -HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */ return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); } -HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */ return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); } -HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */ return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); } -HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) { +static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); } -HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); } -HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); } -HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); } -HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); } -HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); } -HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) { +static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p)\n", This); @@ -757,7 +757,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) { return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); } -HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) { +static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; IWineD3DStateBlock* wineD3DStateBlock; @@ -787,7 +787,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD return hr; } -HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { +static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; @@ -796,7 +796,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWO return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock); } -HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { +static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; @@ -805,7 +805,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, D return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock); } -HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { +static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; @@ -816,7 +816,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DW return D3D_OK; } -HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DStateBlock8Impl *object; HRESULT hrc = D3D_OK; @@ -845,21 +845,21 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3 return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */ return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); } -HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); } -HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DBaseTexture *retTexture = NULL; HRESULT rc = D3D_OK; @@ -882,7 +882,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD St return rc; } -HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture); @@ -890,7 +890,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD St pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture); } -HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); @@ -932,7 +932,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 ifa return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue); } -HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); @@ -974,55 +974,55 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value); } -HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) { +static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); } -HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } -HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); } -HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); } -HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); } -HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); } -HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { +static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount); } -HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, +static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); @@ -1030,14 +1030,14 @@ HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); } -HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { +static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); } -HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex, +static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex, UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { @@ -1048,14 +1048,14 @@ HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 ifa pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); } -HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) { +static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags); } -HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; IDirect3DVertexShader8Impl *object; @@ -1096,7 +1096,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; @@ -1122,7 +1122,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DVertexShader *pShader; HRESULT hrc = D3D_OK; @@ -1156,7 +1156,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWO return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { +static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); @@ -1176,35 +1176,35 @@ HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) : Relay\n", This); return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount); } -HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) : Relay\n", This); return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount); } -HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader; TRACE("(%p) : Relay\n", This); /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */ return D3DERR_INVALIDCALL; } -HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader; TRACE("(%p) : Relay\n", This); return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); } -HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); /* FIXME: store base vertex index properly */ @@ -1214,7 +1214,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3 0); } -HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DIndexBuffer *retIndexData = NULL; HRESULT rc = D3D_OK; @@ -1238,7 +1238,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3 *pBaseVertexIndex = This->baseVertexIndex; return rc; } -HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) { +static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *object; HRESULT hrc = D3D_OK; @@ -1270,7 +1270,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, C return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader; TRACE("(%p) Relay\n", This); @@ -1278,7 +1278,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWOR return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader); } -HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DPixelShader *object; @@ -1301,7 +1301,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWOR return hrc; } -HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { +static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader; TRACE("(%p) Relay\n", This); @@ -1313,49 +1313,49 @@ HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, D return D3D_OK; } -HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount); } -HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount); } -HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader; TRACE("(%p) : Relay\n", This); return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData); } -HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { +static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo); } -HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { +static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *)pTriPatchInfo); } -HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) { +static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); } -HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) { +static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n" , This); @@ -1364,7 +1364,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UIN 0/* Offset in bytes */, Stride); } -HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) { +static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DVertexBuffer *retStream = NULL; HRESULT rc = D3D_OK; diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c index 4ba8a2fcefe..647a15e7f71 100644 --- a/dlls/d3d8/directx.c +++ b/dlls/d3d8/directx.c @@ -38,7 +38,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3D IUnknown parts follow: */ -HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj) +static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; @@ -54,7 +54,7 @@ HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVO return E_NOINTERFACE; } -ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { +static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -63,7 +63,7 @@ ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { return ref; } -ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { +static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -79,17 +79,17 @@ ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { } /* IDirect3D8 Interface follow: */ -HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { +static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); } -UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { +static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; return IWineD3D_GetAdapterCount(This->WineD3D); } -HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, +static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; WINED3DADAPTER_IDENTIFIER adapter_id; @@ -111,23 +111,23 @@ HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); } -UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) { +static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */); } -HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { +static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; /* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */ return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, (WINED3DDISPLAYMODE *) pMode); } -HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { +static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); } -HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, +static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; @@ -135,7 +135,7 @@ HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, BackBufferFormat, Windowed); } -HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, +static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; @@ -143,7 +143,7 @@ HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, Usage, RType, CheckFormat); } -HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, +static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; @@ -151,7 +151,7 @@ HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL); } -HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, +static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; @@ -159,7 +159,7 @@ HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, RenderTargetFormat, DepthStencilFormat); } -HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { +static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; @@ -180,7 +180,7 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D return hrc; } -HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { +static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); } @@ -207,7 +207,7 @@ HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Heig } /* Callback for creating the inplicite swapchain when the device is created */ -HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device, +static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device, WINED3DPRESENT_PARAMETERS* pPresentationParameters, IWineD3DSwapChain ** ppSwapChain){ HRESULT res = D3D_OK; @@ -279,7 +279,7 @@ HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UI return res; } -HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, +static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice8** ppReturnedDeviceInterface) { diff --git a/dlls/d3d8/indexbuffer.c b/dlls/d3d8/indexbuffer.c index 1df5d880505..819b21082de 100644 --- a/dlls/d3d8/indexbuffer.c +++ b/dlls/d3d8/indexbuffer.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DIndexBuffer8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 i return E_NOINTERFACE; } -ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface) { +static ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface) { return ref; } -ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) { +static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -64,68 +64,68 @@ ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) { } /* IDirect3DIndexBuffer8 IDirect3DResource8 Interface follow: */ -HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } -HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { +static HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags); } -HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { +static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData); } -HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid) { +static HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid); } -DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) { +static DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew); } -DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface) { +static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_GetPriority(This->wineD3DIndexBuffer); } -void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) { +static void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer); } -D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) { +static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_GetType(This->wineD3DIndexBuffer); } /* IDirect3DIndexBuffer8 Interface follow: */ -HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) { +static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, ppbData, Flags); } -HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface) { +static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer); } -HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc) { +static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, (WINED3DINDEXBUFFER_DESC *) pDesc); diff --git a/dlls/d3d8/pixelshader.c b/dlls/d3d8/pixelshader.c index 9ebb9dddd95..4fb6230d584 100644 --- a/dlls/d3d8/pixelshader.c +++ b/dlls/d3d8/pixelshader.c @@ -25,7 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DPixelShader8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) { IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *i return E_NOINTERFACE; } -ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) { +static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) { IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) { return ref; } -ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) { +static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) { IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -63,7 +63,7 @@ ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) { } /* IDirect3DPixelShader8 Interface follow: */ -HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface, IDirect3DDevice8 **ppDevice) { IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; IWineD3DDevice *myDevice = NULL; @@ -76,7 +76,7 @@ HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface, return D3D_OK; } -HRESULT WINAPI IDirect3DPixelShader8Impl_GetFunction(IDirect3DPixelShader8 *iface, VOID *pData, UINT *pSizeOfData) { +static HRESULT WINAPI IDirect3DPixelShader8Impl_GetFunction(IDirect3DPixelShader8 *iface, VOID *pData, UINT *pSizeOfData) { IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData); diff --git a/dlls/d3d8/resource.c b/dlls/d3d8/resource.c index 5bde093d5dc..a28ec64596f 100644 --- a/dlls/d3d8/resource.c +++ b/dlls/d3d8/resource.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DResource8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface, REFIID riid, LPVOID* ppobj) { +static HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface, REFIID riid, LPVOID* ppobj) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -39,7 +39,7 @@ HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface, return E_NOINTERFACE; } -ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) { +static ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -48,7 +48,7 @@ ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) { return ref; } -ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface) { +static ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -74,44 +74,44 @@ HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDire return D3D_OK; } -HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { +static HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DResource_SetPrivateData(This->wineD3DResource, refguid, pData, SizeOfData, Flags); } -HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { +static HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DResource_GetPrivateData(This->wineD3DResource, refguid, pData, pSizeOfData); } -HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid) { +static HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DResource_FreePrivateData(This->wineD3DResource, refguid); } -DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew) { +static DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DResource_SetPriority(This->wineD3DResource, PriorityNew); } -DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface) { +static DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DResource_GetPriority(This->wineD3DResource); } -void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface) { +static void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; TRACE("(%p) Relay\n", This); IWineD3DResource_PreLoad(This->wineD3DResource); return; } -D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface) { +static D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface) { IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DResource_GetType(This->wineD3DResource); diff --git a/dlls/d3d8/stateblock.c b/dlls/d3d8/stateblock.c index 320810b0d5b..bd20f9729ba 100644 --- a/dlls/d3d8/stateblock.c +++ b/dlls/d3d8/stateblock.c @@ -27,7 +27,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* NOTE: DirectX8 doesn't export a IDirect3DStateBlock8, the interface is used internally to keep d3d8 and d3d9 as simila as possible */ /* IDirect3DStateBlock8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -42,7 +42,7 @@ HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *ifa return E_NOINTERFACE; } -ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) { +static ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -51,7 +51,7 @@ ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) { return ref; } -ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) { +static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -65,19 +65,19 @@ ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) { } /* IDirect3DStateBlock8 Interface follow: */ -HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } -HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) { +static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DStateBlock_Capture(This->wineD3DStateBlock); } -HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface) { +static HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface) { IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DStateBlock_Apply(This->wineD3DStateBlock); diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index 8fe7eea4c6c..0ce8addadd0 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DSurface8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface, RE return E_NOINTERFACE; } -ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) { +static ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; IUnknown *containerParent = NULL; @@ -59,7 +59,7 @@ ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) { } } -ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) { +static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; IUnknown *containerParent = NULL; @@ -85,31 +85,31 @@ ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) { } /* IDirect3DSurface8 IDirect3DResource8 Interface follow: */ -HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } -HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { +static HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags); } -HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { +static HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData); } -HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid) { +static HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid); } /* IDirect3DSurface8 Interface follow: */ -HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid, void **ppContainer) { +static HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid, void **ppContainer) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; HRESULT res; IUnknown *IWineContainer = NULL; @@ -154,7 +154,7 @@ HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFI return res; } -HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) { +static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; WINED3DSURFACE_DESC wined3ddesc; TRACE("(%p) Relay\n", This); @@ -173,14 +173,14 @@ HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFAC return IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc); } -HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { +static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; TRACE("(%p) Relay\n", This); TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %ld\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags); return IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); } -HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) { +static HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) { IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSurface_UnlockRect(This->wineD3DSurface); diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c index 6c9913fed74..ffc0737fa06 100644 --- a/dlls/d3d8/swapchain.c +++ b/dlls/d3d8/swapchain.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DSwapChain IUnknown parts follow: */ -HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj) +static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; @@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface return E_NOINTERFACE; } -ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) { +static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) { return ref; } -ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) { +static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -64,13 +64,13 @@ ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) { } /* IDirect3DSwapChain8 parts follow: */ -HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) { +static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); } -HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { +static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index d01867ff169..6ca07d79e0e 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DTexture8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, RE return E_NOINTERFACE; } -ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) { +static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) { return ref; } -ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) { +static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -65,75 +65,75 @@ ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) { } /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */ -HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } -HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { +static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags); } -HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { +static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData); } -HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) { +static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid); } -DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) { +static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew); } -DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) { +static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetPriority(This->wineD3DTexture); } -void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) { +static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_PreLoad(This->wineD3DTexture); } -D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) { +static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetType(This->wineD3DTexture); } /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ -DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) { +static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew); } -DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) { +static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetLOD(This->wineD3DTexture); } -DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) { +static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_GetLevelCount(This->wineD3DTexture); } /* IDirect3DTexture8 Interface follow: */ -HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { +static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; WINED3DSURFACE_DESC wined3ddesc; @@ -153,7 +153,7 @@ HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc); } -HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) { +static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; @@ -167,19 +167,19 @@ HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, U return hrc; } -HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { +static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); } -HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) { +static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level); } -HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) { +static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect); diff --git a/dlls/d3d8/vertexbuffer.c b/dlls/d3d8/vertexbuffer.c index 402514bc49b..4ad5fd6aac1 100644 --- a/dlls/d3d8/vertexbuffer.c +++ b/dlls/d3d8/vertexbuffer.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DVertexBuffer8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 return E_NOINTERFACE; } -ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) { +static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) { return ref; } -ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) { +static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -66,49 +66,49 @@ ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) { } /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */ -HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } -HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { +static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags); } -HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { +static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData); } -HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) { +static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid); } -DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) { +static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew); } -DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) { +static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer); } -void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) { +static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer); @@ -116,7 +116,7 @@ void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) { return; } -D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) { +static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); @@ -124,21 +124,21 @@ D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER } /* IDirect3DVertexBuffer8 Interface follow: */ -HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) { +static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags); } -HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) { +static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer); } -HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) { +static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) { IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); diff --git a/dlls/d3d8/vertexshader.c b/dlls/d3d8/vertexshader.c index b1fb6a1a722..62f2a599a7b 100644 --- a/dlls/d3d8/vertexshader.c +++ b/dlls/d3d8/vertexshader.c @@ -25,7 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DVertexShader8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) { +static HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) { IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 return E_NOINTERFACE; } -ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) { +static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) { IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) { return ref; } -ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) { +static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) { IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -63,7 +63,7 @@ ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) { } /* IDirect3DVertexShader8 Interface follow: */ -HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *iface, IDirect3DDevice8** ppDevice) { +static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *iface, IDirect3DDevice8** ppDevice) { IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; IWineD3DDevice *myDevice = NULL; HRESULT hr = D3D_OK; @@ -79,7 +79,7 @@ HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *ifac return hr; } -HRESULT WINAPI IDirect3DVertexShader8Impl_GetFunction(IDirect3DVertexShader8 *iface, VOID* pData, UINT* pSizeOfData) { +static HRESULT WINAPI IDirect3DVertexShader8Impl_GetFunction(IDirect3DVertexShader8 *iface, VOID* pData, UINT* pSizeOfData) { IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; TRACE("(%p) : Relay\n", This); diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c index f6e6473dbb6..1971f5309f2 100644 --- a/dlls/d3d8/volume.c +++ b/dlls/d3d8/volume.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DVolume8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -39,7 +39,7 @@ HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFI return E_NOINTERFACE; } -ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) { +static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; IUnknown *containerParent = NULL; @@ -58,7 +58,7 @@ ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) { } } -ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) { +static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; IUnknown *containerParent = NULL; @@ -85,7 +85,7 @@ ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) { } /* IDirect3DVolume8 Interface follow: */ -HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; IWineD3DDevice *myDevice = NULL; @@ -95,25 +95,25 @@ HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3D return D3D_OK; } -HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { +static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags); } -HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { +static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData); } -HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) { +static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid); } -HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) { +static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; HRESULT res; IUnknown *IWineContainer = NULL; @@ -130,7 +130,7 @@ HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID return res; } -HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) { +static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; WINED3DVOLUME_DESC wined3ddesc; @@ -149,19 +149,19 @@ HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_D return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc); } -HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { +static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) relay %p %p %p %ld\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags); return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags); } -HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) { +static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) relay %p\n", This, This->wineD3DVolume); return IWineD3DVolume_UnlockBox(This->wineD3DVolume); } -const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl = +static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl = { /* IUnknown */ IDirect3DVolume8Impl_QueryInterface, diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c index 04297f47f48..e86913d4461 100644 --- a/dlls/d3d8/volumetexture.c +++ b/dlls/d3d8/volumetexture.c @@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DVolumeTexture8 IUnknown parts follow: */ -HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) @@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTUR return E_NOINTERFACE; } -ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) { +static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); @@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) return ref; } -ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) { +static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); @@ -65,75 +65,75 @@ ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) } /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */ -HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } -HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags); } -HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData); } -HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid); } -DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) { +static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); } -DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) { +static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture); } -void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) { +static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); } -D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) { +static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture); } /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */ -DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) { +static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); } -DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) { +static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); } -DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) { +static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); } /* IDirect3DVolumeTexture8 Interface follow: */ -HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; WINED3DVOLUME_DESC wined3ddesc; UINT tmpInt = -1; @@ -153,7 +153,7 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); } -HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DVolume *myVolume = NULL; @@ -168,19 +168,19 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTUR return hrc; } -HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags); return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags); } -HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level); return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level); } -HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox);