d3d11: Use wined3d_device_context_set_depth_stencil_state().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-10 19:25:17 -06:00 committed by Alexandre Julliard
parent 41f521b59b
commit c3bcb94410
1 changed files with 3 additions and 3 deletions

View File

@ -1023,7 +1023,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext1 *iface,
ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_depthstencil_state *state_impl;
TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
@ -1032,12 +1032,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3
wined3d_mutex_lock();
if (!(state_impl = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
{
wined3d_device_set_depth_stencil_state(device->wined3d_device, NULL, stencil_ref);
wined3d_device_context_set_depth_stencil_state(context->wined3d_context, NULL, stencil_ref);
wined3d_mutex_unlock();
return;
}
wined3d_device_set_depth_stencil_state(device->wined3d_device, state_impl->wined3d_state, stencil_ref);
wined3d_device_context_set_depth_stencil_state(context->wined3d_context, state_impl->wined3d_state, stencil_ref);
wined3d_mutex_unlock();
}