Replaced fprintfs by proper debug macros and fixed some compilation warnings.

This commit is contained in:
Lionel Ulmer 2000-02-12 13:20:20 +00:00 committed by Alexandre Julliard
parent ef9067531b
commit c3bc0fa2e3
3 changed files with 6 additions and 4 deletions

View File

@ -178,7 +178,7 @@ static ULONG WINAPI IDirect3DLightImpl_Release(LPDIRECT3DLIGHT iface)
/*** IDirect3DLight methods ***/ /*** IDirect3DLight methods ***/
static void dump_light(LPD3DLIGHT light) static void dump_light(LPD3DLIGHT light)
{ {
fprintf(stderr, " dwSize : %ld\n", light->dwSize); DPRINTF(" dwSize : %ld\n", light->dwSize);
} }
static HRESULT WINAPI IDirect3DLightImpl_GetLight(LPDIRECT3DLIGHT iface, static HRESULT WINAPI IDirect3DLightImpl_GetLight(LPDIRECT3DLIGHT iface,

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@ -139,7 +139,7 @@ static ULONG WINAPI IDirect3DMaterial2Impl_Release(LPDIRECT3DMATERIAL2 iface)
/*** IDirect3DMaterial2 methods ***/ /*** IDirect3DMaterial2 methods ***/
static void dump_material(LPD3DMATERIAL mat) static void dump_material(LPD3DMATERIAL mat)
{ {
fprintf(stderr, " dwSize : %ld\n", mat->dwSize); DPRINTF(" dwSize : %ld\n", mat->dwSize);
} }
static HRESULT WINAPI IDirect3DMaterial2Impl_GetMaterial(LPDIRECT3DMATERIAL2 iface, static HRESULT WINAPI IDirect3DMaterial2Impl_GetMaterial(LPDIRECT3DMATERIAL2 iface,

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@ -26,6 +26,8 @@ DEFAULT_DEBUG_CHANNEL(ddraw)
#undef TEXTURE_SNOOP #undef TEXTURE_SNOOP
#ifdef TEXTURE_SNOOP #ifdef TEXTURE_SNOOP
#include <stdio.h>
#define SNOOP_PALETTED() \ #define SNOOP_PALETTED() \
{ \ { \
FILE *f; \ FILE *f; \
@ -280,7 +282,7 @@ static HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface,
glGenTextures(1, &(This->tex_name)); glGenTextures(1, &(This->tex_name));
LEAVE_GL(); LEAVE_GL();
TRACE("OpenGL texture handle is : %d\n", This->tex_name); TRACE("OpenGL texture handle is : %ld\n", This->tex_name);
return D3D_OK; return D3D_OK;
} }
@ -323,7 +325,7 @@ static HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(LPDIRECT3DTEXTURE2 iface,
glGenTextures(1, &(This->tex_name)); glGenTextures(1, &(This->tex_name));
LEAVE_GL(); LEAVE_GL();
TRACE("OpenGL texture handle is : %d\n", This->tex_name); TRACE("OpenGL texture handle is : %ld\n", This->tex_name);
return D3D_OK; return D3D_OK;
} }