wined3d: Add support for WINED3DFMT_R16G16B16A16_UINT format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1318,6 +1318,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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GL_RG_INTEGER, GL_BYTE, 0,
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GL_RG_INTEGER, GL_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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ARB_TEXTURE_RG, NULL},
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ARB_TEXTURE_RG, NULL},
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{WINED3DFMT_R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA16UI, 0,
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GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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EXT_TEXTURE_INTEGER, NULL},
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{WINED3DFMT_R32G32_UINT, GL_RG32UI, GL_RG32UI, 0,
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{WINED3DFMT_R32G32_UINT, GL_RG32UI, GL_RG32UI, 0,
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GL_RG_INTEGER, GL_UNSIGNED_INT, 0,
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GL_RG_INTEGER, GL_UNSIGNED_INT, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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