comctl32/animate: Fix Animate_* macros.
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@ -4427,13 +4427,13 @@ static const WCHAR ANIMATE_CLASSW[] = { 'S','y','s',
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(BOOL)SNDMSGW(hwnd,ACM_OPENW,(WPARAM)hInst,(LPARAM)(LPWSTR)(szName))
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(BOOL)SNDMSGW(hwnd,ACM_OPENW,(WPARAM)hInst,(LPARAM)(LPWSTR)(szName))
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#define Animate_OpenEx WINELIB_NAME_AW(Animate_OpenEx)
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#define Animate_OpenEx WINELIB_NAME_AW(Animate_OpenEx)
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#define Animate_Play(hwnd,from,to,rep) \
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#define Animate_Play(hwnd,from,to,rep) \
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(BOOL)SNDMSGA(hwnd,ACM_PLAY,(WPARAM)(UINT)(rep),(LPARAM)MAKELONG(from,to))
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(BOOL)SNDMSG(hwnd,ACM_PLAY,(WPARAM)(UINT)(rep),(LPARAM)MAKELONG(from,to))
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#define Animate_Stop(hwnd) \
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#define Animate_Stop(hwnd) \
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(BOOL)SNDMSGA(hwnd,ACM_STOP,0,0)
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(BOOL)SNDMSG(hwnd,ACM_STOP,0,0)
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#define Animate_Close(hwnd) \
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#define Animate_Close(hwnd) \
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(BOOL)SNDMSGA(hwnd,ACM_OPENA,0,0)
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(BOOL)SNDMSG(hwnd,ACM_OPENA,0,0)
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#define Animate_Seek(hwnd,frame) \
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#define Animate_Seek(hwnd,frame) \
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(BOOL)SNDMSGA(hwnd,ACM_PLAY,1,(LPARAM)MAKELONG(frame,frame))
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(BOOL)SNDMSG(hwnd,ACM_PLAY,1,(LPARAM)MAKELONG(frame,frame))
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/**************************************************************************
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/**************************************************************************
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