comctl32/animate: Fix Animate_* macros.

This commit is contained in:
Nikolay Sivov 2009-05-14 00:03:26 +04:00 committed by Alexandre Julliard
parent 89da35b1d9
commit c3b3fcaa10
1 changed files with 4 additions and 4 deletions

View File

@ -4427,13 +4427,13 @@ static const WCHAR ANIMATE_CLASSW[] = { 'S','y','s',
(BOOL)SNDMSGW(hwnd,ACM_OPENW,(WPARAM)hInst,(LPARAM)(LPWSTR)(szName))
#define Animate_OpenEx WINELIB_NAME_AW(Animate_OpenEx)
#define Animate_Play(hwnd,from,to,rep) \
(BOOL)SNDMSGA(hwnd,ACM_PLAY,(WPARAM)(UINT)(rep),(LPARAM)MAKELONG(from,to))
(BOOL)SNDMSG(hwnd,ACM_PLAY,(WPARAM)(UINT)(rep),(LPARAM)MAKELONG(from,to))
#define Animate_Stop(hwnd) \
(BOOL)SNDMSGA(hwnd,ACM_STOP,0,0)
(BOOL)SNDMSG(hwnd,ACM_STOP,0,0)
#define Animate_Close(hwnd) \
(BOOL)SNDMSGA(hwnd,ACM_OPENA,0,0)
(BOOL)SNDMSG(hwnd,ACM_OPENA,0,0)
#define Animate_Seek(hwnd,frame) \
(BOOL)SNDMSGA(hwnd,ACM_PLAY,1,(LPARAM)MAKELONG(frame,frame))
(BOOL)SNDMSG(hwnd,ACM_PLAY,1,(LPARAM)MAKELONG(frame,frame))
/**************************************************************************