d3d9: Remove some spamy debug traces from the texture test.

This commit is contained in:
Stefan Dösinger 2007-10-26 18:45:20 +02:00 committed by Alexandre Julliard
parent 714991bf3f
commit c390b6044b
1 changed files with 0 additions and 3 deletions

View File

@ -106,7 +106,6 @@ static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps
HRESULT hr;
hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
trace("pool=%d hr=0x%.8x\n", pool, hr);
if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
@ -118,8 +117,6 @@ static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps
static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
{
trace("texture caps: 0x%.8x\n", caps);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);