d3d9: Remove some spamy debug traces from the texture test.
This commit is contained in:
parent
714991bf3f
commit
c390b6044b
|
@ -106,7 +106,6 @@ static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps
|
|||
HRESULT hr;
|
||||
|
||||
hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
|
||||
trace("pool=%d hr=0x%.8x\n", pool, hr);
|
||||
|
||||
if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
|
||||
ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
|
||||
|
@ -118,8 +117,6 @@ static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps
|
|||
|
||||
static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
|
||||
{
|
||||
trace("texture caps: 0x%.8x\n", caps);
|
||||
|
||||
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
|
||||
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
|
||||
test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
|
||||
|
|
Loading…
Reference in New Issue