dxgi: Introduce ARRAY_SIZE() macro.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -40,6 +40,8 @@
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#include "wine/wined3d.h"
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#include "wine/winedxgi.h"
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#define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
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enum dxgi_frame_latency
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{
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DXGI_FRAME_LATENCY_DEFAULT = 3,
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@ -655,7 +655,7 @@ D3D_FEATURE_LEVEL dxgi_check_feature_level_support(struct dxgi_factory *factory,
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shader_model = min(caps.VertexShaderVersion, caps.PixelShaderVersion);
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for (i = 0; i < level_count; ++i)
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{
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for (j = 0; j < sizeof(feature_levels_sm) / sizeof(feature_levels_sm[0]); ++j)
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for (j = 0; j < ARRAY_SIZE(feature_levels_sm); ++j)
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{
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if (feature_levels[i] == feature_levels_sm[j].feature_level)
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{
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@ -671,7 +671,7 @@ D3D_FEATURE_LEVEL dxgi_check_feature_level_support(struct dxgi_factory *factory,
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if (selected_feature_level)
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break;
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if (j == sizeof(feature_levels_sm) / sizeof(feature_levels_sm[0]))
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if (j == ARRAY_SIZE(feature_levels_sm))
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FIXME("Unexpected feature level %#x.\n", feature_levels[i]);
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else
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TRACE("Feature level %s not supported, trying next fallback if available.\n",
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