Implement PSDRV_PaintRgn (also gets us FillRgn, FrameRgn and FillPath
for free).
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parent
41566f2a0b
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@ -98,7 +98,6 @@ BOOL PSDRV_Rectangle( PSDRV_PDEVICE *physDev, INT left, INT top, INT right, INT
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return TRUE;
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}
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PSDRV_WriteSpool(physDev, "%Rectangle\n",11);
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PSDRV_SetPen(physDev);
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PSDRV_SetClip(physDev);
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@ -414,3 +413,41 @@ COLORREF PSDRV_SetPixel( PSDRV_PDEVICE *physDev, INT x, INT y, COLORREF color )
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PSDRV_ResetClip(physDev);
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return color;
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}
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/***********************************************************************
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* PSDRV_PaintRgn
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*/
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BOOL PSDRV_PaintRgn( PSDRV_PDEVICE *physDev, HRGN hrgn )
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{
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RGNDATA *rgndata = NULL;
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RECT *pRect;
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DWORD size, i;
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TRACE("hdc=%p\n", physDev->hdc);
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size = GetRegionData(hrgn, 0, NULL);
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rgndata = HeapAlloc( GetProcessHeap(), 0, size );
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if(!rgndata) {
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ERR("Can't allocate buffer\n");
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return FALSE;
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}
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GetRegionData(hrgn, size, rgndata);
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if (rgndata->rdh.nCount == 0)
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goto end;
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LPtoDP(physDev->hdc, (POINT*)rgndata->Buffer, rgndata->rdh.nCount * 2);
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PSDRV_SetClip(physDev);
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PSDRV_WriteNewPath(physDev);
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for(i = 0, pRect = (RECT*)rgndata->Buffer; i < rgndata->rdh.nCount; i++, pRect++)
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PSDRV_WriteRectangle(physDev, pRect->left, pRect->top, pRect->right - pRect->left, pRect->bottom - pRect->top);
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PSDRV_Brush(physDev, 0);
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PSDRV_ResetClip(physDev);
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end:
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HeapFree(GetProcessHeap(), 0, rgndata);
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return TRUE;
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}
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@ -17,6 +17,7 @@
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@ cdecl GetTextExtentPoint(ptr ptr long ptr) PSDRV_GetTextExtentPoint
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@ cdecl GetTextMetrics(ptr ptr) PSDRV_GetTextMetrics
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@ cdecl LineTo(ptr long long) PSDRV_LineTo
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@ cdecl PaintRgn(ptr long) PSDRV_PaintRgn
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@ cdecl PatBlt(ptr long long long long long) PSDRV_PatBlt
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@ cdecl Pie(ptr long long long long long long long long) PSDRV_Pie
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@ cdecl PolyPolygon(ptr ptr ptr long) PSDRV_PolyPolygon
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